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Improve doxygen documentation
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6 changed files with 85 additions and 9 deletions
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@ -8,14 +8,41 @@
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* See: https://github.com/lichess-org/chess-openings
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*/
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class Openings {
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typedef std::vector<std::string> MoveList;
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/// @brief Loaded tsv data format as a vector of tuples (<eco>,<name>,<pgn-moves-list>)
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typedef std::vector<std::tuple<std::string,std::string,std::string>> Volume;
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Volume A,B,C,D,E;
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/**
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* @brief Search opening name an ECO code based on the given \a moves
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*
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* @param moves Half moves that you want to search for the opening
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* @param name Fill by the method if opening is found
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* @param eco Fill by the method if opening is found
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*/
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void SearchOpening(const pgnp::HalfMove *moves,std::string &name, std::string &eco);
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/**
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* @brief Load a volume using tsv data (see openings.hpp)
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*
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* @param tsv data to load
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* @param vol volume in which the data will be loaded
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*/
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void LoadVolume(const std::string &tsv, Volume *vol);
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public:
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/**
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* @brief Guess the opening based on a list of SAN moves (PGN)
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*
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* @param SANMoves
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* @param name
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* @param eco
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*/
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void GuessOpening(const std::string &SANMoves, std::string &name, std::string &eco);
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/**
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* @brief Guess the opening based on a half moves (wrapper around ::SearchOpening)
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*
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* @param moves
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* @param name
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* @param eco
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*/
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void GuessOpening(const pgnp::HalfMove *moves, std::string &name, std::string &eco);
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Openings();
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};
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@ -41,17 +41,19 @@
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class Game;
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class GameBase;
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/**
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* @brief Attach informations to the application tabs
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* @brief Used by each tab of the GUI to attach informations additional informations and features
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*
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*/
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class TabInfos {
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/// @brief Keep track of the number of opened tabs
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static long tab_count;
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public:
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/// @brief Which type of tab is it?
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typedef enum Type { GAME, BASE, ENGINE, NONE } Type;
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Type type;
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/// @brief Each tab has an associated unique id
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long id;
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/// @brief Specify to which tab id this tab is linked (e.g: database to linked to game tab)
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/// @brief Specify to which tab id this tab is linked (e.g: database to linked to on of its opened game tab)
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long linked_id;
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/// @brief Set to true if this tab is attach to another one (c.f linked_id)
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bool is_linked;
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@ -60,8 +62,9 @@ public:
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TabInfos(Type type_) : type(type_), id(tab_count), is_linked(false), is_dirty(false) { tab_count++; }
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void Link(TabInfos *tab);
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virtual void Refresh(){};
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/// @brief Call when tab is linked to another one
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/// @brief Callback that is called when the current tab is linked to another one
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virtual void OnLink(){};
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/// @brief Can be called to load preferences that have been modify in the application settings
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virtual void ApplyPreferences() {};
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virtual std::shared_ptr<Game> GetGame() = 0;
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virtual std::shared_ptr<GameBase> GetBase() = 0;
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@ -78,14 +81,19 @@ public:
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Openings Book;
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/// @brief Entry point of the application
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virtual bool OnInit();
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/// @brief Get a list of all the tabs opened in OChess
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std::vector<TabInfos *> ListTabInfos();
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/// @brief Trigger a wxWidget focus event on a specific tab
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void FocusOnTab(TabInfos *);
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/// @brief Open a new game tab linked to @a tabsrc that uses game @a g
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void NewGame(TabInfos *tabsrc,std::shared_ptr<Game> g);
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/// @brief Open a new game that uses game @a g
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void NewGame(std::shared_ptr<Game> g);
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/// @brief Singleton to get the opening book (see Openings)
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Openings& GetBook();
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};
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wxDECLARE_APP(MyApp);
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///@brief Abort ochess with a message
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///@brief Abort OChess with a message
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void Abort(std::string msg);
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