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#include "gamebase/GameBase.hpp"
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class AppendGameDialog : public DialogAppendGame {
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std::shared_ptr<GameBase> base; // Should not be destroy
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std::vector<TabInfos *> tinfos;
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public:
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AppendGameDialog(wxWindow *parent, std::shared_ptr<GameBase> base);
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void OnCancel(wxCommandEvent &event);
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void OnImport(wxCommandEvent &event);
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void OnClose(wxCloseEvent &e);
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};
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