ochess/src/base_tab/gamebase/GameBase.hpp

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#pragma once
#include "game_tab/Game.hpp"
#include <algorithm>
#include <vector>
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class GameBase {
public:
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virtual std::shared_ptr<Game> GetGame(std::uint32_t id) = 0;
virtual void Save(std::vector<std::uint32_t> to_ignore,
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std::vector<std::shared_ptr<GameBase>> new_games_bases,
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std::vector<std::shared_ptr<Game>> new_games) = 0;
virtual std::shared_ptr<Game> GetCurrentGame() = 0;
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virtual bool NextGame() = 0;
virtual std::string GetTag(std::string tag) = 0;
virtual void Reset() = 0;
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/**
* @brief Save the given base into current base format (export)
*
* @param base
*/
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virtual void Export(std::shared_ptr<GameBase> base) = 0;
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};