2022-02-24 10:18:02 +01:00
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/string.h>
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#include <wx/stattext.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <wx/sizer.h>
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#include <wx/listctrl.h>
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#include <wx/panel.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/// Class BasePanelBF
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///////////////////////////////////////////////////////////////////////////////
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class BasePanelBF : public wxPanel
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{
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private:
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protected:
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wxStaticText* current_base_label;
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wxTextCtrl* current_base;
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2022-02-25 08:49:57 +01:00
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wxButton* save_button;
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wxButton* export_button;
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2022-02-24 10:18:02 +01:00
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wxListCtrl* game_list;
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wxButton* delete_button;
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public:
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BasePanelBF( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 884,624 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
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~BasePanelBF();
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};
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