#include "screen.h" void ScreenInit(int width, int height){ InitWindow(width, height, "Chip-8 Emulator"); SetTargetFPS(60); // Set game to run at 60 frames-per-second } void ScreenUpdate(){ BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); EndDrawing(); } void ScreenFinish(){ CloseWindow(); // Close window and OpenGL context }