#include "screen.h" void ScreenInit(){ const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); SetTargetFPS(60); // Set game to run at 60 frames-per-second } void ScreenUpdate(){ BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); EndDrawing(); } void ScreenFinish(){ CloseWindow(); // Close window and OpenGL context }