#include "screen.h" SCREEN_DATA Screen; void ScreenInit(int width, int height){ // Init emulated screen: Screen.width=width; Screen.height=height; int px_width=width/64; int px_height=height/32; Screen.pixel=(px_width < px_height) ? px_width: px_height; Screen.originX=(width-64*Screen.pixel)/2; Screen.originY=(height-32*Screen.pixel)/2; ScreenClear(); SetTraceLogLevel(LOG_ERROR); // Disable anoying raylib logs InitWindow(width, height, "Chip-8 Emulator"); SetTargetFPS(60); // Set game to run at 60 frames-per-second } void ScreenClear() { for(int i=0;i<64*32;i++){ Screen.pixels[i]=0; } } void ScreenUpdate(){ BeginDrawing(); ClearBackground(RAYWHITE); // DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); for(int x=0;x<64;x++){ for(int y=0;y<32;y++){ if(Screen.pixels[x+y*64] == 0) DrawRectangle(Screen.originX+Screen.pixel*x,Screen.originY+Screen.pixel*y,Screen.pixel,Screen.pixel,BLACK); else DrawRectangle(Screen.originX+Screen.pixel*x,Screen.originY+Screen.pixel*y,Screen.pixel,Screen.pixel,WHITE); } } EndDrawing(); } void ScreenSetPixel(int x, int y, unsigned char state){ Screen.pixels[x+y*64]=(state==0) ? 0: 1; } void ScreenPixelFlip(int x, int y){ if(Screen.pixels[x+y*64]==0) Screen.pixels[x+y*64]=1; else Screen.pixels[x+y*64]=0; } void ScreenClose(){ CloseWindow(); // Close window and OpenGL context }