#include "speaker.h"

Sound s;

void SpeakerInit(){
  InitAudioDevice();              // Initialize audio device
  s=LoadSound(SPEAKER_AUDIO_FILE);
}

void SpeakerOn(){
  PlaySound(s);
}

void SpeakerOff(){
  StopSound(s);
}

void SpeakerFinish(){
  CloseAudioDevice();
}