diff --git a/src/vcpu.c b/src/vcpu.c index ab7177c..c4187cb 100644 --- a/src/vcpu.c +++ b/src/vcpu.c @@ -2,6 +2,8 @@ #include "mem.h" #include "screen.h" #include +#include +#include // Current VCPU state VCPU_State State; @@ -9,6 +11,7 @@ VCPU_State State; void VCPUInit(){ State.PC=ADDR_ROM; State.S=0; + srand(time(NULL)); } void VCPUFetch(){ @@ -65,7 +68,7 @@ void VCPUExecute(){ State.PC+=2; break; ;; - case 0x5: // SNE: VX, VY + case 0x5: // SE: VX, VY if(State.V[State.X]==State.V[State.Y]) State.PC+=2; break; @@ -78,10 +81,81 @@ void VCPUExecute(){ State.V[State.X]+=State.NN; break ;; + case 0x8: // Register operations + switch(State.N){ + case 0x1: // VX = VX OR VY + State.V[State.X]=State.V[State.X] | State.V[State.Y]; + break; + ;; + case 0x2: // VX = VX AND VY + State.V[State.X]=State.V[State.X] & State.V[State.Y]; + break; + ;; + case 0x3: // VX = VX XOR VY + State.V[State.X]=State.V[State.X] ^ State.V[State.Y]; + break; + ;; + case 0x4: // VX = VX + VY + if(State.V[State.X] + State.V[State.Y] > 255) + State.V[REG_FLAG]=1; + else + State.V[REG_FLAG]=0; + State.V[State.X]=(State.V[State.X] + State.V[State.Y]) & 0xFF; + break; + ;; + case 0x5: // VX = VX - VY + if(State.V[State.X] > State.V[State.Y]) + State.V[REG_FLAG]=1; + else + State.V[REG_FLAG]=0; + State.V[State.X]=State.V[State.X] - State.V[State.Y]; + break; + ;; + case 0x6: // VX = VX SHR 1 + if(State.V[State.X] & 0x1 == 1) + State.V[REG_FLAG]=1; + else + State.V[REG_FLAG]=0; + State.V[State.X]=State.V[State.X] >> 1; + break; + ;; + case 0x7: // VX = VY - VX + if(State.V[State.X] < State.V[State.Y]) + State.V[REG_FLAG]=1; + else + State.V[REG_FLAG]=0; + State.V[State.X]=State.V[State.Y] - State.V[State.X]; + break; + ;; + case 0xE: // VX = VX SHL 1 + if(State.V[State.X] >> 15 == 1) + State.V[REG_FLAG]=1; + else + State.V[REG_FLAG]=0; + State.V[State.X]=State.V[State.X] << 1; + break; + ;; + } + break + ;; + case 0x9: // SNE: VX, VY + if(State.V[State.X]!=State.V[State.Y]) + State.PC+=2; + break; + ;; case 0xA: State.I=State.NNN; break ;; + case 0xB: + State.PC=State.V[0]+State.NNN; + break + ;; + case 0xC: + unsigned short n = rand() % 255 + 1; + State.V[State.X]=n & State.NN; + break + ;; case 0xD: // Draw a sprite int X=State.V[State.X]%63; int Y=State.V[State.Y]%31; @@ -105,6 +179,50 @@ void VCPUExecute(){ } break; ;; + case 0xE: + // TODO + break;; + case 0xF: + switch(State.NN){ + case 0x07: // Get timer + State.V[State.X]=State.DT; + break; + ;; + case 0x0A: + // TODO + break; + ;; + case 0x15: // Set timer + State.DT=State.V[State.X]; + break; + ;; + case 0x18: // Set sound timer + State.ST=State.V[State.X]; + break; + ;; + case 0x1E: // I = I + VX + State.I=State.I+State.V[State.X]; + break; + ;; + case 0x29: + // TODO + break; + ;; + case 0x33: + // TODO + break; + ;; + case 0x55: + MemCopy(State.V,0xF,State.I); + break; + ;; + case 0x65: + MemRead(State.V,0xF,State.I); + break; + ;; + } + break; + ;; } }