chip-8/src/vcpu.c

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#include "vcpu.h"
#include "mem.h"
#include "screen.h"
// Current VCPU state
VCPU_State State;
void VCPUInit(){
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State.PC=ADDR_ROM;
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}
void VCPUFetch(){
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MemRead((char *)&(State.opcode),2,State.PC);
State.PC+=2;
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}
void VCPUDecode(){
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State.X=(State.opcode<<4) & 0xF0;
State.Y=(State.opcode<<8) & 0xF0;
State.N=(State.opcode<<12) & 0xF0;
State.NN=(State.opcode<<8) & 0xFF;
State.NNN=(State.opcode<<4) & 0xFFF0;
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}
void VCPUExecute(){
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switch(State.opcode & 0xF){
case 0x0:
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ScreenClear();
break
;;
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case 0x1:
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State.PC=State.NNN;
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break
;;
case 0x6:
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State.V[State.X]=State.NN;
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break
;;
case 0x7:
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State.V[State.X]+=State.NN;
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break
;;
case 0xA:
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State.I=State.NNN;
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break
;;
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}
}