#include "Piece.hpp" namespace chessarbiter { Piece::Piece(char c, std::string coord) : piece(c), isBlack(!isupper(c)), coord(coord) {} std::vector Piece::GetMoves() { std::vector moves; char f = coord[0]; // File char r = coord[1]; // Rank if (piece == 'p' || piece == 'P') { char side = 1; if (piece == 'p') { side = -1; } // First two steps if ((r == '2' && piece == 'P') || (r == '7' && piece == 'p')) { moves.push_back(std::string() + f + (char)(r + 2 * side)); } if ((piece == 'P' && r < '8') || (piece == 'p' && r > '1')) { moves.push_back(std::string() + f + (char)(r + 1 * side)); } PIECE__ADD_MOVE(f - 1, r + 1 * side); PIECE__ADD_MOVE(f + 1, r + 1 * side); } else if (piece == 'k' || piece == 'K') { PIECE__ADD_MOVE(f, r - 1); PIECE__ADD_MOVE(f, r + 1); PIECE__ADD_MOVE(f + 1, r); PIECE__ADD_MOVE(f - 1, r); PIECE__ADD_MOVE(f + 1, r + 1); PIECE__ADD_MOVE(f - 1, r - 1); PIECE__ADD_MOVE(f + 1, r - 1); PIECE__ADD_MOVE(f - 1, r + 1); } else if (piece == 'n' || piece == 'N') { PIECE__ADD_MOVE(f + 1, r + 2); PIECE__ADD_MOVE(f - 1, r + 2); PIECE__ADD_MOVE(f + 1, r - 2); PIECE__ADD_MOVE(f - 1, r - 2); PIECE__ADD_MOVE(f + 2, r + 1); PIECE__ADD_MOVE(f - 2, r + 1); PIECE__ADD_MOVE(f + 2, r - 1); PIECE__ADD_MOVE(f - 2, r - 1); } else { if (piece == 'b' || piece == 'B' || piece == 'Q' || piece == 'q') { char rtmp = r; char ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp++; rtmp++; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp--; rtmp--; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp--; rtmp++; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp++; rtmp--; PIECE__ADD_MOVE(ftmp, rtmp); } } if (piece == 'r' || piece == 'R' || piece == 'Q' || piece == 'q') { char rtmp = r; char ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { rtmp++; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { rtmp--; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp++; PIECE__ADD_MOVE(ftmp, rtmp); } rtmp = r; ftmp = f; while (PIECE__IS_VALID(ftmp, rtmp)) { ftmp--; PIECE__ADD_MOVE(ftmp, rtmp); } } } return (moves); } } // namespace chessarbiter