Init project

This commit is contained in:
Loic Guegan 2022-01-29 11:52:47 +01:00
commit e9d328acf4
19 changed files with 23418 additions and 0 deletions

17
tests/CMakeLists.txt Normal file
View file

@ -0,0 +1,17 @@
# Configure catch3
include_directories(./catch3/)
add_library(catch3 SHARED ./catch3/catch_amalgamated.cpp)
# Add tests
add_executable(fen_tests fen.cpp)
target_link_libraries(fen_tests chessarbiter catch3)
add_test(Fen_Test fen_tests)
add_executable(board_tests board.cpp)
target_link_libraries(board_tests chessarbiter catch3)
add_test(Board_Test board_tests)
add_executable(chessarbiter_tests chessarbiter.cpp)
target_link_libraries(chessarbiter_tests chessarbiter catch3)
add_test(ChessArbiter_Test chessarbiter_tests)

418
tests/board.cpp Normal file
View file

@ -0,0 +1,418 @@
#include "Board.hpp"
#include <catch_amalgamated.hpp>
using namespace chessarbiter;
TEST_CASE("IsEmpty/AddPiece", "[board/IsEmpty/AddPiece]") {
Board b;
b.AddPiece('K', "a1");
b.AddPiece('K', "a8");
b.AddPiece('K', "c8");
CHECK_FALSE(b.IsEmpty("a1"));
CHECK_FALSE(b.IsEmpty("a8"));
CHECK_FALSE(b.IsEmpty("c8"));
CHECK(b.IsEmpty("a2"));
CHECK(b.IsEmpty("a3"));
CHECK(b.IsEmpty("a4"));
}
TEST_CASE("Clear", "[board/Clear]") {
Board b;
b.AddPiece('K', "a1");
b.AddPiece('A', "a8");
b.AddPiece('Q', "c8");
b.Clear();
CHECK(b.IsEmpty("a1"));
CHECK(b.IsEmpty("a8"));
CHECK(b.IsEmpty("c8"));
}
TEST_CASE("GetPieceAt", "[board/GetPieceAt]") {
Board b;
b.AddPiece('K', "a1");
b.AddPiece('A', "a8");
b.AddPiece('Q', "c8");
CHECK((b.GetPieceAt("a1")).piece == 'K');
CHECK((b.GetPieceAt("a8")).piece == 'A');
CHECK((b.GetPieceAt("c8")).piece == 'Q');
CHECK_THROWS_AS(b.GetPieceAt("a5"), chessarbiter::NoPieceFound);
}
TEST_CASE("CountPiece", "[board/CountPiece]") {
Board b;
b.AddPiece('K', "a1");
b.AddPiece('K', "a3");
CHECK(b.CountPiece('K') == 2);
b.AddPiece('k', "b1");
b.AddPiece('k', "b5");
CHECK(b.CountPiece('k') == 2);
b.AddPiece('b', "h8");
b.AddPiece('b', "h7");
CHECK(b.CountPiece('b') == 2);
CHECK(b.CountPiece('p') == 0);
}
TEST_CASE("GetKingLocation", "[board/GetKingLocation]") {
Board b;
b.AddPiece('k', "a1");
CHECK(b.GetKingLocation(true) == "a1");
b.AddPiece('K', "h1");
CHECK(b.GetKingLocation(false) == "h1");
b.Clear();
CHECK_THROWS_AS(b.GetKingLocation(true), NoPieceFound);
}
TEST_CASE("RemovePiece", "[board/RemovePiece]") {
Board b;
b.AddPiece('k', "a1");
b.AddPiece('p', "a2");
REQUIRE(!b.IsEmpty("a1"));
REQUIRE(!b.IsEmpty("a2"));
b.RemovePiece("a1");
REQUIRE(b.IsEmpty("a1"));
REQUIRE(!b.IsEmpty("a2"));
}
TEST_CASE("Move", "[board/Move]") {
Board b;
b.AddPiece('k', "a1");
b.AddPiece('p', "a2");
REQUIRE(!b.IsEmpty("a1"));
REQUIRE(!b.IsEmpty("a2"));
// Nothing should happend since no piece on a3 (not even a throw)
CHECK_NOTHROW(b.Move("a3c4"));
REQUIRE(!b.IsEmpty("a1"));
REQUIRE(!b.IsEmpty("a2"));
b.Move("a1a2");
REQUIRE(b.IsEmpty("a1"));
REQUIRE(!b.IsEmpty("a2"));
b.Move("a2h8");
REQUIRE(b.IsEmpty("a2"));
REQUIRE(!b.IsEmpty("h8"));
}
TEST_CASE("GetPlayerPieces", "[board/GetPlayerPieces]") {
Board b;
b.AddPiece('P', "a2");
b.AddPiece('B', "b2");
b.AddPiece('k', "c2");
std::vector<Piece> pieces = b.GetPlayerPieces(false);
REQUIRE(pieces.size() == 2);
REQUIRE(b.GetPlayerPieces(true).size() == 1);
bool found = false;
for (Piece &p : pieces) {
if (p.coord == "a2" && p.piece == 'P') {
found = true;
}
}
CHECK(found);
found = false;
for (Piece &p : pieces) {
if (p.coord == "b2" && p.piece == 'B') {
found = true;
}
}
CHECK(found);
found = false;
}
TEST_CASE("IsMovePossible", "[board/IsMovePossible]") {
Board b;
b.AddPiece('P', "a2");
// Pawn white
CHECK(b.IsMovePossible("a2a3"));
CHECK_FALSE(b.IsMovePossible("a2a1")); // Can't go backward
CHECK(b.IsMovePossible(
"a2b3")); // Not that Board is not in charge of pawn singularities
CHECK(b.IsMovePossible("a2a4"));
b.AddPiece('p', "a3");
CHECK_FALSE(b.IsMovePossible("a2a4")); // Now we can't
b.AddPiece('P', "b3");
CHECK_FALSE(b.IsMovePossible("a2b3")); // Now we can't
b.Clear();
b.AddPiece('P', "a2");
b.AddPiece('p', "b3"); // Opposite color!
CHECK(b.IsMovePossible("a2b3")); // Now we can
// Pawn black
b.Clear();
b.AddPiece('p', "a7");
CHECK(b.IsMovePossible("a7a6"));
CHECK_FALSE(b.IsMovePossible("a7a8")); // Can't go backward
CHECK(b.IsMovePossible(
"a7b6")); // Not that Board is not in charge of pawn singularities
CHECK(b.IsMovePossible("a7a5"));
b.AddPiece('p', "a6");
CHECK_FALSE(b.IsMovePossible("a7a5")); // Now we can't
b.AddPiece('p', "b6");
CHECK_FALSE(b.IsMovePossible("a7b6")); // Now we can't
b.Clear();
b.AddPiece('p', "a7");
b.AddPiece('P', "b6"); // Opposite color!
CHECK(b.IsMovePossible("a7b6")); // Now we can
// Bishop
b.Clear();
b.AddPiece('b', "d5");
CHECK(b.IsMovePossible("d5h1"));
CHECK(b.IsMovePossible("d5a8"));
CHECK(b.IsMovePossible("d5a2"));
CHECK(b.IsMovePossible("d5g8"));
b.AddPiece('q', "b7"); // We block the piece in every directions
b.AddPiece('q', "g2");
b.AddPiece('q', "b3");
b.AddPiece('q', "f7");
CHECK_FALSE(b.IsMovePossible("d5h1"));
CHECK_FALSE(b.IsMovePossible("d5a8"));
CHECK_FALSE(b.IsMovePossible("d5a2"));
CHECK_FALSE(b.IsMovePossible("d5g8"));
// No rook moves
CHECK_FALSE(b.IsMovePossible("d5a5"));
CHECK_FALSE(b.IsMovePossible("d5h5"));
CHECK_FALSE(b.IsMovePossible("d5d8"));
CHECK_FALSE(b.IsMovePossible("d5d1"));
// Rook
b.Clear();
b.AddPiece('r', "d5");
CHECK(b.IsMovePossible("d5a5"));
CHECK(b.IsMovePossible("d5h5"));
CHECK(b.IsMovePossible("d5d8"));
CHECK(b.IsMovePossible("d5d1"));
b.AddPiece('q', "b5"); // We block the piece in every directions
b.AddPiece('q', "g5");
b.AddPiece('q', "d7");
b.AddPiece('q', "d2");
CHECK_FALSE(b.IsMovePossible("d5a5"));
CHECK_FALSE(b.IsMovePossible("d5h5"));
CHECK_FALSE(b.IsMovePossible("d5d8"));
CHECK_FALSE(b.IsMovePossible("d5d1"));
// No bishop moves
CHECK_FALSE(b.IsMovePossible("d5h1"));
CHECK_FALSE(b.IsMovePossible("d5a8"));
CHECK_FALSE(b.IsMovePossible("d5a2"));
CHECK_FALSE(b.IsMovePossible("d5g8"));
// Queen like bishop
b.Clear();
b.AddPiece('q', "d5");
CHECK(b.IsMovePossible("d5h1"));
CHECK(b.IsMovePossible("d5a8"));
CHECK(b.IsMovePossible("d5a2"));
CHECK(b.IsMovePossible("d5g8"));
b.AddPiece('q', "b7"); // We block the piece in every directions
b.AddPiece('q', "g2");
b.AddPiece('q', "b3");
b.AddPiece('q', "f7");
CHECK_FALSE(b.IsMovePossible("d5h1"));
CHECK_FALSE(b.IsMovePossible("d5a8"));
CHECK_FALSE(b.IsMovePossible("d5a2"));
CHECK_FALSE(b.IsMovePossible("d5g8"));
// Queen like rook
b.Clear();
b.AddPiece('q', "d5");
CHECK(b.IsMovePossible("d5a5"));
CHECK(b.IsMovePossible("d5h5"));
CHECK(b.IsMovePossible("d5d8"));
CHECK(b.IsMovePossible("d5d1"));
b.AddPiece('q', "b5"); // We block the piece in every directions
b.AddPiece('q', "g5");
b.AddPiece('q', "d7");
b.AddPiece('q', "d2");
CHECK_FALSE(b.IsMovePossible("d5a5"));
CHECK_FALSE(b.IsMovePossible("d5h5"));
CHECK_FALSE(b.IsMovePossible("d5d8"));
CHECK_FALSE(b.IsMovePossible("d5d1"));
// Knight
b.Clear();
b.AddPiece('n', "d5");
CHECK(b.IsMovePossible("d5e7"));
CHECK(b.IsMovePossible("d5c7"));
CHECK(b.IsMovePossible("d5b6"));
CHECK(b.IsMovePossible("d5b4"));
CHECK(b.IsMovePossible("d5c3"));
CHECK(b.IsMovePossible("d5e3"));
CHECK(b.IsMovePossible("d5f4"));
CHECK(b.IsMovePossible("d5f6"));
// Not possible
CHECK_FALSE(b.IsMovePossible("d5d7"));
CHECK_FALSE(b.IsMovePossible("d5d3"));
CHECK_FALSE(b.IsMovePossible("d5b5"));
CHECK_FALSE(b.IsMovePossible("d5f5"));
// King
b.Clear();
b.AddPiece('k', "d5");
CHECK(b.IsMovePossible("d5d6"));
CHECK(b.IsMovePossible("d5c6"));
CHECK(b.IsMovePossible("d5e6"));
CHECK(b.IsMovePossible("d5c5"));
CHECK(b.IsMovePossible("d5e5"));
CHECK(b.IsMovePossible("d5d4"));
CHECK(b.IsMovePossible("d5c4"));
CHECK(b.IsMovePossible("d5e4"));
// Moving a piece at the same place is not possible
CHECK_FALSE(b.IsMovePossible("d5d5"));
}
TEST_CASE("ListPossibleMoves", "[board/ListPossibleMoves]") {
Board b;
b.AddPiece('K', "a1");
b.AddPiece('K', "a8");
b.AddPiece('K', "h1");
b.AddPiece('K', "h8");
b.AddPiece('k', "d5"); // Black piece
std::vector<std::string> moves = b.ListPossibleMoves(false);
REQUIRE(moves.size() == 12);
CHECK(std::find(moves.begin(), moves.end(), "a1a2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a1b2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a1b1") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8a7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8b8") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8b7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8g7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8g8") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8h7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1h2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1g1") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1g2") != moves.end());
b.Clear();
b.AddPiece('k', "a1");
b.AddPiece('k', "a8");
b.AddPiece('k', "h1");
b.AddPiece('k', "h8");
b.AddPiece('K', "d5"); // White piece
moves = b.ListPossibleMoves(true);
REQUIRE(moves.size() == 12);
CHECK(std::find(moves.begin(), moves.end(), "a1a2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a1b2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a1b1") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8a7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8b8") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "a8b7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8g7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8g8") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h8h7") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1h2") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1g1") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "h1g2") != moves.end());
}
TEST_CASE("Serialize", "[board/Serialize]") {
Board b;
b.AddPiece('p', "a8");
CHECK(b.Serialize() == "p "
" "
" "
" "
" "
" "
" "
" ");
b.AddPiece('P', "a1");
CHECK(b.Serialize() == "p "
" "
" "
" "
" "
" "
" "
"P ");
b.AddPiece('k', "d5");
CHECK(b.Serialize() == "p "
" "
" "
" k "
" "
" "
" "
"P ");
b.AddPiece('Q', "d7");
CHECK(b.Serialize() == "p "
" Q "
" "
" k "
" "
" "
" "
"P ");
b.AddPiece('p', "h2");
CHECK(b.Serialize() == "p "
" Q "
" "
" k "
" "
" "
" p"
"P ");
b.AddPiece('k', "h8");
CHECK(b.Serialize() == "p k"
" Q "
" "
" k "
" "
" "
" p"
"P ");
b.AddPiece('N', "b2");
CHECK(b.Serialize() == "p k"
" Q "
" "
" k "
" "
" "
" N p"
"P ");
b.AddPiece('n', "c2");
CHECK(b.Serialize() == "p k"
" Q "
" "
" k "
" "
" "
" Nn p"
"P ");
b.AddPiece('b', "c3");
CHECK(b.Serialize() == "p k"
" Q "
" "
" k "
" "
" b "
" Nn p"
"P ");
}

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

302
tests/chessarbiter.cpp Normal file
View file

@ -0,0 +1,302 @@
#include "ChessArbiter.hpp"
#include <catch_amalgamated.hpp>
using namespace chessarbiter;
TEST_CASE("Setup/GetBoard", "[chessarbiter/Setup/GetBoard]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetBoard() == "rnbqkbnr"
"pppppppp"
" "
" "
" "
" "
"PPPPPPPP"
"RNBQKBNR");
a.Setup("RnbqkbnR/pppppppp/8/8/8/8/PPPPPPPP/rNBQKBNr w KQkq - 0 1");
CHECK(a.GetBoard() == "RnbqkbnR"
"pppppppp"
" "
" "
" "
" "
"PPPPPPPP"
"rNBQKBNr");
}
TEST_CASE("GetMaterialScore", "[chessarbiter/GetMaterialScore]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 0);
// White better
a.Setup("1nbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 5);
a.Setup("r1bqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 3);
a.Setup("rnbqkbnr/1ppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 1);
a.Setup("rnb1kbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 9);
a.Setup("rnbqk1nr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 3);
a.Setup("rnbq1bnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 0);
// Black better
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/1NBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == -5);
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKB1R w KQkq - 0 1");
CHECK(a.GetMaterialScore() == -3);
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPP1/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == -1);
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNB1KBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == -9);
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RN1QKBNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == -3);
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQ1BNR w KQkq - 0 1");
CHECK(a.GetMaterialScore() == 0);
}
TEST_CASE("GetCaptures", "[board/GetCaptures]") {
ChessArbiter a;
// White captures
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "");
a.Setup("rnbqkbnr/8/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "pppppppp");
a.Setup("1nbqkbn1/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "rr");
a.Setup("r1bqkb1r/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "nn");
a.Setup("rnbqk1nr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "b");
a.Setup("rnb1kbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "q");
a.Setup("rnbq1bnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "k"); // :D
// Black captures
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/8/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "PPPPPPPP");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/1NBQKBN1 w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "RR");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/R1BQKB1R w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "NN");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNbQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "B");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNB1KBNR w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "Q");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQ1BNR w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "K"); // :D
// Just because we know the order of the implementation
a.Setup("11bqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.GetCaptures(false) == "rn");
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKB11 w KQkq - 0 1");
CHECK(a.GetCaptures(true) == "RN");
}
TEST_CASE("IsAttacked", "[chessarbiter/IsAttacked]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
// White third rank attacked by white
CHECK(a.IsAttacked("a3", false));
CHECK(a.IsAttacked("b3", false));
CHECK(a.IsAttacked("c3", false));
CHECK(a.IsAttacked("d3", false));
CHECK(a.IsAttacked("e3", false));
CHECK(a.IsAttacked("f3", false));
CHECK(a.IsAttacked("g3", false));
CHECK(a.IsAttacked("h3", false));
// White third rank attacked by black
CHECK_FALSE(a.IsAttacked("a3", true));
CHECK_FALSE(a.IsAttacked("b3", true));
CHECK_FALSE(a.IsAttacked("c3", true));
CHECK_FALSE(a.IsAttacked("d3", true));
CHECK_FALSE(a.IsAttacked("e3", true));
CHECK_FALSE(a.IsAttacked("f3", true));
CHECK_FALSE(a.IsAttacked("g3", true));
CHECK_FALSE(a.IsAttacked("h3", true));
// Black sixth rank attacked by black
CHECK(a.IsAttacked("a6", true));
CHECK(a.IsAttacked("b6", true));
CHECK(a.IsAttacked("c6", true));
CHECK(a.IsAttacked("d6", true));
CHECK(a.IsAttacked("e6", true));
CHECK(a.IsAttacked("f6", true));
CHECK(a.IsAttacked("g6", true));
CHECK(a.IsAttacked("h6", true));
// Black sixth rank attacked by white
CHECK_FALSE(a.IsAttacked("a6", false));
CHECK_FALSE(a.IsAttacked("b6", false));
CHECK_FALSE(a.IsAttacked("c6", false));
CHECK_FALSE(a.IsAttacked("d6", false));
CHECK_FALSE(a.IsAttacked("e6", false));
CHECK_FALSE(a.IsAttacked("f6", false));
CHECK_FALSE(a.IsAttacked("g6", false));
CHECK_FALSE(a.IsAttacked("h6", false));
// Remove a pawn for black
a.Setup("rnbqkbnr/1ppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.IsAttacked("a3", false));
CHECK(a.IsAttacked("a3", true));
CHECK_FALSE(a.IsAttacked("a4", false));
CHECK(a.IsAttacked("a4", true));
// Remove another pawn for black
a.Setup("rnbqkbnr/pppp1ppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.IsAttacked("a3", true));
CHECK(a.IsAttacked("h4", true));
CHECK(a.IsAttacked("a3", false));
CHECK_FALSE(a.IsAttacked("h4", false));
// Add a crazy black knight
a.Setup("rnbqkbnr/pppppppp/8/8/8/4n3/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.IsAttacked("d1", true));
CHECK_FALSE(a.IsAttacked("e1", true));
CHECK(a.IsAttacked("f1", true));
CHECK_FALSE(a.IsAttacked("f2", true));
CHECK_FALSE(a.IsAttacked("d1", false)); // White can't attack is own pieces
}
TEST_CASE("ListLegalMoves", "[chessarbiter/ListLegalMoves]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
std::vector<std::string> moves = a.ListLegalMoves(false);
REQUIRE(moves.size() == 20);
CHECK(std::find(moves.begin(), moves.end(), "e2e4") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "e2e3") != moves.end());
CHECK(std::find(moves.begin(), moves.end(), "b1c3") != moves.end());
CHECK_FALSE(std::find(moves.begin(), moves.end(), "d1d3") != moves.end());
// White Short Castle possible
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQK11R w KQkq - 0 1");
moves = a.ListLegalMoves(false);
REQUIRE(moves.size() == 22);
CHECK(std::find(moves.begin(), moves.end(), "O-O") != moves.end());
// White Short Castle impossible
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQK11R w Qkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O") != moves.end());
// White Short Castle impossible 2
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQK1NR w KQkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O") != moves.end());
// White Short Castle impossible 3 (queen attacks by black)
a.Setup("rnbqkbnr/pppppqpp/8/8/8/8/PPPPP1PP/RNBQK11R w KQkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O") != moves.end());
// White Long Castle possible
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/R3KNBR w KQkq - 0 1");
moves = a.ListLegalMoves(false);
REQUIRE(moves.size() == 23);
CHECK(find(moves.begin(), moves.end(), "O-O-O") != moves.end());
// White Long Castle impossible
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/R3KBNR w Kkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O-O") != moves.end());
// White Long Castle impossible 2
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RN2KBNR w KQkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O-O") != moves.end());
// White Long Castle impossible 3 (rook attacks by black)
a.Setup("rnbqkbnr/pprppppp/8/8/8/8/PP1PPPPP/R3KBNR w KQkq - 0 1");
moves = a.ListLegalMoves(false);
CHECK_FALSE(std::find(moves.begin(), moves.end(), "O-O-O") != moves.end());
}
TEST_CASE("IsPlayable", "[chessarbiter/IsPlayable]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK(a.IsPlayable());
a.Setup("8/8/1q1k4/8/8/8/5K2/8 w - - 0 1");
CHECK(a.IsPlayable());
a.Setup("8/8/3k4/3q4/8/8/3K4/8 b - - 0 1");
CHECK_FALSE(a.IsPlayable());
a.Setup("8/8/3k4/3q4/8/8/3R4/8 b - - 0 1");
CHECK_FALSE(a.IsPlayable());
a.Setup("8/8/3k4/3q4/8/8/5K2/4K3 b - - 0 1");
CHECK_FALSE(a.IsPlayable());
a.Setup("1k6/8/3k4/3q4/8/8/5K2/8 b - - 0 1");
CHECK_FALSE(a.IsPlayable());
}
TEST_CASE("Play Basic", "[chessarbiter/Play]") {
ChessArbiter a;
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
// White turn
CHECK(a.Play("e2e3"));
CHECK(a.GetFEN() ==
"rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1");
CHECK_FALSE(a.Play("d2d3")); // Black turn
CHECK(a.GetFEN() ==
"rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1");
// Black turn
CHECK(a.Play("e7e5"));
CHECK(a.GetFEN() ==
"rnbqkbnr/pppp1ppp/8/4p3/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
CHECK_FALSE(a.Play("d7d6")); // White turn
CHECK(a.GetFEN() ==
"rnbqkbnr/pppp1ppp/8/4p3/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
// White turn
CHECK(a.Play("b1c3"));
CHECK(a.GetFEN() ==
"rnbqkbnr/pppp1ppp/8/4p3/8/2N1P3/PPPP1PPP/R1BQKBNR b KQkq - 1 2");
}
TEST_CASE("IsCheckmate", "[chessarbiter/IsCheckmate]") {
ChessArbiter a;
// There is no checkmate
a.Setup("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
CHECK_FALSE(a.IsCheckMate());
// Ensure fen did not change
CHECK(a.GetFEN() ==
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
// There is a checkmate
a.Setup("r1bqkbnr/1ppp1Qpp/p1n5/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4");
CHECK(a.IsCheckMate());
CHECK(a.GetFEN() ==
"r1bqkbnr/1ppp1Qpp/p1n5/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4");
// There is a checkmate
a.Setup("1nb1kbnr/1p3ppp/2p1p3/3p4/2P4B/2qP4/3RPPPP/1r2KBNR w Kk - 0 19");
CHECK(a.IsCheckMate());
CHECK(a.GetFEN() ==
"1nb1kbnr/1p3ppp/2p1p3/3p4/2P4B/2qP4/3RPPPP/1r2KBNR w Kk - 0 19");
// There is no checkmate
a.Setup("1nb1kbnr/1p3ppp/2p1p3/3p4/1QP4B/2qP4/3RPPPP/r3KBNR w Kk - 2 18");
CHECK_FALSE(a.IsCheckMate());
CHECK(a.GetFEN() ==
"1nb1kbnr/1p3ppp/2p1p3/3p4/1QP4B/2qP4/3RPPPP/r3KBNR w Kk - 2 18");
// There is a checkmate
a.Setup("r3qbr1/p1p1pkp1/1p2p1p1/8/8/8/PPPPP1PP/RNBQ1RK1 b - - 1 1");
CHECK(a.IsCheckMate());
CHECK(a.GetFEN() ==
"r3qbr1/p1p1pkp1/1p2p1p1/8/8/8/PPPPP1PP/RNBQ1RK1 b - - 1 1");
}

91
tests/fen.cpp Normal file
View file

@ -0,0 +1,91 @@
#include "Fen.hpp"
#include <catch_amalgamated.hpp>
using namespace chessarbiter;
TEST_CASE("Serializer", "[fen/serialize]") {
FEN f;
f.board = "p p p"
"p p"
" "
"QQQQQQQQ"
"kpkpkpkp"
" "
"p p r b "
" R";
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R w KQkq - 0 1");
f.white_castle_short = false;
f.white_castle_long = false;
f.black_castle_short = false;
f.black_castle_long = false;
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R w - - 0 1");
f.en_passant = "a3";
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R w - a3 0 1");
f.player = true;
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b - a3 0 1");
f.halfmove = 5;
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b - a3 5 1");
f.move = 5;
REQUIRE(FENParser::Serialize(f) ==
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b - a3 5 5");
}
TEST_CASE("Parse", "[fen/parse]") {
FEN f;
f = FENParser::Parse(
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b - a3 5 5");
REQUIRE(f.board == "p p p"
"p p"
" "
"QQQQQQQQ"
"kpkpkpkp"
" "
"p p r b "
" R");
CHECK(f.white_castle_short == false);
CHECK(f.white_castle_long == false);
CHECK(f.black_castle_short == false);
CHECK(f.black_castle_long == false);
CHECK(f.move == 5);
CHECK(f.halfmove == 5);
CHECK(f.player == true);
f = FENParser::Parse(
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b k a3 5 5");
CHECK(f.white_castle_short == false);
CHECK(f.white_castle_long == false);
CHECK(f.black_castle_short == true);
CHECK(f.black_castle_long == false);
f = FENParser::Parse(
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b qk a3 5 5");
CHECK(f.white_castle_short == false);
CHECK(f.white_castle_long == false);
CHECK(f.black_castle_short == true);
CHECK(f.black_castle_long == true);
f = FENParser::Parse(
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b Kqk a3 5 5");
CHECK(f.white_castle_short == true);
CHECK(f.white_castle_long == false);
CHECK(f.black_castle_short == true);
CHECK(f.black_castle_long == true);
f = FENParser::Parse(
"p4p1p/p6p/8/QQQQQQQQ/kpkpkpkp/8/p1p1r1b1/7R b KQqk a3 5 5");
CHECK(f.white_castle_short == true);
CHECK(f.white_castle_long == true);
CHECK(f.black_castle_short == true);
CHECK(f.black_castle_long == true);
}