#pragma once #include "CGEditor.hpp" /** * @brief Create your custom half move class * * The implementation of the class should give you * an overview of how to keep your move sync with the one of CGEditor * */ class MyHalfMove : public CMI::HalfMove { public: MyHalfMove(std::string move); }; /// @brief Build the example game to use in the editor MyHalfMove *BuildExampleGame();