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Create project
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1
.gitignore
vendored
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1
.gitignore
vendored
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|||
build
|
25
CMakeLists.txt
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25
CMakeLists.txt
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@ -0,0 +1,25 @@
|
|||
cmake_minimum_required(VERSION 3.22)
|
||||
project(cgeditor)
|
||||
|
||||
# Includes
|
||||
set(CGEDITOR_INCLUDE_DIR ${CMAKE_CURRENT_BINARY_DIR}/includes) # For conveniance
|
||||
set(CGEDITOR_INCLUDE_DIR ${CGEDITOR_INCLUDE_DIR} PARENT_SCOPE) # To be used by other projects with add_subdirectory()
|
||||
file(MAKE_DIRECTORY ${CGEDITOR_INCLUDE_DIR})
|
||||
# Copy all includes
|
||||
file(GLOB_RECURSE HEADER_FILES src/*.hpp)
|
||||
file(MAKE_DIRECTORY ${CGEDITOR_INCLUDE_DIR}/components)
|
||||
foreach(FILE ${HEADER_FILES})
|
||||
file(RELATIVE_PATH FILE_SUBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src ${FILE})
|
||||
configure_file(${FILE} ${CGEDITOR_INCLUDE_DIR}/${FILE_SUBDIR} COPYONLY)
|
||||
endforeach(FILE ${HEADER_FILES})
|
||||
|
||||
# Compile cgeditor
|
||||
include_directories(src)
|
||||
file(GLOB_RECURSE SRC_CPP_FILES src/*.cpp)
|
||||
add_library(cgeditor SHARED ${SRC_CPP_FILES})
|
||||
|
||||
# Examples
|
||||
set(COMPILE_EXAMPLES FALSE CACHE BOOL "Compiling included examples")
|
||||
if(COMPILE_EXAMPLES)
|
||||
add_subdirectory("examples/wxWidgets/")
|
||||
endif()
|
674
LICENSE
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674
LICENSE
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|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
17
README.md
Normal file
17
README.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
# cgeditor: Chess Game Editor
|
||||
cgeditor is a dependency-free chess game editor written in C++. It can be used with any library that provides 2D canvas drawing and mouse inputs features.
|
||||
|
||||
# Features
|
||||
- Show move,move number, variations, comments etc.
|
||||
- *Delete*, *Promote* and *Set as main line* features
|
||||
- Handle pieces icons
|
||||
- Its graphical appareance is entirely customizable
|
||||
|
||||
# Architecture
|
||||
To run cgeditor you need to extend 2 classes:
|
||||
- CGEditor (To draw and handle events)
|
||||
- CGEHalfMove (The data structure displayed by the editor)
|
||||
|
||||
# Example
|
||||
An example based on *wxWidgets* is available in the `examples/` folder:
|
||||

|
6
examples/wxWidgets/CMakeLists.txt
Normal file
6
examples/wxWidgets/CMakeLists.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
|
||||
find_package(wxWidgets COMPONENTS core base REQUIRED)
|
||||
|
||||
include(${wxWidgets_USE_FILE})
|
||||
add_executable(wxwidgets_example main.cpp MyHalfMove.cpp)
|
||||
target_link_libraries(wxwidgets_example cgeditor ${wxWidgets_LIBRARIES})
|
223
examples/wxWidgets/MyHalfMove.cpp
Normal file
223
examples/wxWidgets/MyHalfMove.cpp
Normal file
|
@ -0,0 +1,223 @@
|
|||
#include "MyHalfMove.hpp"
|
||||
|
||||
MyHalfMove::MyHalfMove(std::string move) { this->move = move; }
|
||||
MyHalfMove::~MyHalfMove() {}
|
||||
|
||||
void MyHalfMove::AddVariation(MyHalfMove *m) {
|
||||
m->IsBlack = this->IsBlack;
|
||||
m->Number = this->Number;
|
||||
MyHalfMove::variations.push_back(m);
|
||||
cgeditor::CGEHalfMove::variations.push_back(m);
|
||||
m->SetParent(this);
|
||||
}
|
||||
|
||||
void MyHalfMove::SetMainline(MyHalfMove *m) {
|
||||
if (!this->IsBlack) {
|
||||
m->IsBlack = true;
|
||||
m->Number = this->Number;
|
||||
} else {
|
||||
m->IsBlack = false;
|
||||
m->Number = this->Number + 1;
|
||||
}
|
||||
MyHalfMove::mainline = m;
|
||||
cgeditor::CGEHalfMove::MainLine = m;
|
||||
if (m != NULL) {
|
||||
m->SetParent(this);
|
||||
}
|
||||
}
|
||||
void MyHalfMove::SetParent(MyHalfMove *m) {
|
||||
MyHalfMove::parent = m;
|
||||
CGEHalfMove::Parent = m;
|
||||
}
|
||||
void MyHalfMove::RemoveChild(MyHalfMove *m) {
|
||||
std::uint32_t i = 0;
|
||||
bool found = false;
|
||||
for (i; i < MyHalfMove::variations.size(); i++) {
|
||||
if (MyHalfMove::variations[i] == m) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
MyHalfMove::variations.erase(MyHalfMove::variations.begin() + i);
|
||||
}
|
||||
if (MyHalfMove::MainLine == m) {
|
||||
MyHalfMove::MainLine = NULL;
|
||||
}
|
||||
cgeditor::CGEHalfMove::RemoveChild((CGEHalfMove *)m);
|
||||
}
|
||||
|
||||
MyHalfMove *MyHalfMove::GetParent() { return (parent); }
|
||||
|
||||
MyHalfMove *MyHalfMove::GetRoot() {
|
||||
MyHalfMove *m = this;
|
||||
MyHalfMove *p = MyHalfMove::parent;
|
||||
while (p != NULL) {
|
||||
if (p->mainline != m) {
|
||||
return (m);
|
||||
}
|
||||
m = p;
|
||||
p = m->MyHalfMove::parent;
|
||||
}
|
||||
return (m);
|
||||
}
|
||||
|
||||
void MyHalfMove::SetAsMainline() {
|
||||
MyHalfMove *root = GetRoot();
|
||||
MyHalfMove *lastRoot;
|
||||
do {
|
||||
lastRoot = root;
|
||||
root->MyHalfMove::Promote();
|
||||
root = GetRoot();
|
||||
} while (root != lastRoot);
|
||||
|
||||
// std::cout << IsVariation() << std::endl << std::flush;
|
||||
}
|
||||
|
||||
void MyHalfMove::Promote() {
|
||||
if (MyHalfMove::parent != NULL) {
|
||||
MyHalfMove *p = MyHalfMove::parent;
|
||||
if (p->MyHalfMove::mainline != this) {
|
||||
if (MyHalfMove::parent->MyHalfMove::parent != NULL) {
|
||||
MyHalfMove *pp = MyHalfMove::parent->MyHalfMove::parent;
|
||||
if (pp->MyHalfMove::mainline == p) {
|
||||
pp->MyHalfMove::SetMainline(this);
|
||||
} else {
|
||||
pp->AddVariation(this);
|
||||
pp->MyHalfMove::RemoveChild(p);
|
||||
}
|
||||
}
|
||||
if (p->MyHalfMove::mainline == this) {
|
||||
p->MyHalfMove::SetMainline(NULL);
|
||||
} else {
|
||||
p->MyHalfMove::RemoveChild(this);
|
||||
}
|
||||
this->AddVariation(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool MyHalfMove::IsVariation() {
|
||||
MyHalfMove *m = this;
|
||||
MyHalfMove *p = MyHalfMove::parent;
|
||||
while (p != NULL) {
|
||||
if (p->mainline != m) {
|
||||
return (true);
|
||||
}
|
||||
m = p;
|
||||
p = m->MyHalfMove::parent;
|
||||
}
|
||||
return (false);
|
||||
}
|
||||
|
||||
MyHalfMove *BuildExampleGame() {
|
||||
MyHalfMove *m = new MyHalfMove("e4");
|
||||
MyHalfMove *toDisplay = m;
|
||||
|
||||
MyHalfMove *m2 = new MyHalfMove("e5");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nf3");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nc6");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Bc4");
|
||||
m->SetMainline(m2);
|
||||
m->SetComment("Italian Opening");
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Bc5");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("c3");
|
||||
m2->SetComment("Giuoco Pianissimo");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nf6");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("o-o");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("d6");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nd2");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
{
|
||||
MyHalfMove *var = new MyHalfMove("Re1");
|
||||
var->SetComment("Also possible");
|
||||
m->AddVariation(var);
|
||||
|
||||
MyHalfMove *var2 = new MyHalfMove("a6");
|
||||
var->SetMainline(var2);
|
||||
var = var2;
|
||||
|
||||
{
|
||||
MyHalfMove *subvar = new MyHalfMove("Bg4");
|
||||
var->AddVariation(subvar);
|
||||
|
||||
MyHalfMove *subvar2 = new MyHalfMove("Bb3");
|
||||
subvar->SetMainline(subvar2);
|
||||
subvar = subvar2;
|
||||
}
|
||||
|
||||
var2 = new MyHalfMove("Bb3");
|
||||
var->SetMainline(var2);
|
||||
var = var2;
|
||||
|
||||
var2 = new MyHalfMove("Ba7");
|
||||
var->SetMainline(var2);
|
||||
var = var2;
|
||||
}
|
||||
|
||||
m2 = new MyHalfMove("a6");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Bb3");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Ba7");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Re1");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("o-o");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nf1");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("h6");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Ng3");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
m2 = new MyHalfMove("Nd7");
|
||||
m->SetMainline(m2);
|
||||
m = m2;
|
||||
|
||||
return (toDisplay);
|
||||
}
|
40
examples/wxWidgets/MyHalfMove.hpp
Normal file
40
examples/wxWidgets/MyHalfMove.hpp
Normal file
|
@ -0,0 +1,40 @@
|
|||
#include "CGEditor.hpp"
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* @brief Create your custom half move class
|
||||
*
|
||||
* The implementation of the class should give you
|
||||
* an overview of how to keep your move sync with the one of CGEditor
|
||||
*
|
||||
*/
|
||||
class MyHalfMove : public cgeditor::CGEHalfMove {
|
||||
MyHalfMove *parent = NULL;
|
||||
MyHalfMove *mainline = NULL;
|
||||
std::vector<MyHalfMove *> variations;
|
||||
|
||||
public:
|
||||
MyHalfMove(std::string move);
|
||||
~MyHalfMove();
|
||||
/// @brief Add variation to current move
|
||||
void AddVariation(MyHalfMove *m);
|
||||
/// @brief Remove the specified child from mainline and/or variations
|
||||
void RemoveChild(MyHalfMove *m);
|
||||
/// @brief Set value of the mailine
|
||||
void SetMainline(MyHalfMove *m);
|
||||
/// @brief Set this move as mainline
|
||||
void SetAsMainline();
|
||||
/// @brief Promote the current move and submove
|
||||
void Promote();
|
||||
/// @brief Check if current half move is within a variation
|
||||
bool IsVariation();
|
||||
/// @brief Get the root of a variation
|
||||
MyHalfMove* GetRoot();
|
||||
/// @brief Get parent of the current move
|
||||
MyHalfMove* GetParent();
|
||||
/// @brief Set parent of the current move
|
||||
void SetParent(MyHalfMove *m);
|
||||
};
|
||||
|
||||
/// @brief Build the example game to use in the editor
|
||||
MyHalfMove *BuildExampleGame();
|
BIN
examples/wxWidgets/demo.gif
Normal file
BIN
examples/wxWidgets/demo.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 414 KiB |
197
examples/wxWidgets/main.cpp
Normal file
197
examples/wxWidgets/main.cpp
Normal file
|
@ -0,0 +1,197 @@
|
|||
#include <wx/wxprec.h>
|
||||
#ifndef WX_PRECOMP
|
||||
#include <wx/wx.h>
|
||||
#endif
|
||||
|
||||
#include "CGEditor.hpp"
|
||||
#include "MyHalfMove.hpp"
|
||||
|
||||
/**
|
||||
* @brief CGEditor Window
|
||||
*
|
||||
*/
|
||||
class MyFrame : public wxFrame, public cgeditor::CGEditor {
|
||||
wxPaintDC *dc;
|
||||
bool NeedRedraw = false;
|
||||
|
||||
public:
|
||||
MyFrame()
|
||||
: wxFrame(NULL, wxID_ANY, "Hello World CGEditor"), CGEditor(), dc(NULL) {
|
||||
CreateStatusBar();
|
||||
SetStatusText("CGEditor");
|
||||
// Create a game
|
||||
CGEditor::status.Moves = BuildExampleGame();
|
||||
}
|
||||
|
||||
private:
|
||||
void OnExit(wxCommandEvent &event) { Close(true); }
|
||||
|
||||
void OnPaint(wxPaintEvent &event) {
|
||||
wxPaintDC current_dc(this);
|
||||
dc = ¤t_dc;
|
||||
|
||||
// Refresh canvas size
|
||||
wxSize sz = GetClientSize();
|
||||
CGEditor::status.CanvasWidth = sz.GetWidth();
|
||||
CGEditor::status.CanvasHeight = sz.GetHeight();
|
||||
CGEditor::status.UseMoveImages =
|
||||
false; // Piece image should be drawn before the move ?
|
||||
|
||||
const wxPoint pt = wxGetMousePosition();
|
||||
CGEditor::status.MouseX = pt.x - this->GetScreenPosition().x;
|
||||
CGEditor::status.MouseY = pt.y - this->GetScreenPosition().y;
|
||||
CGEditor::Draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief We refresh CGEditor status according to events
|
||||
*
|
||||
* @param event
|
||||
*/
|
||||
void MouseEvent(wxMouseEvent &event) {
|
||||
if (event.Dragging()) {
|
||||
CGEditor::status.LeftClick = false;
|
||||
CGEditor::status.IsDrag = true;
|
||||
Refresh();
|
||||
} else if (event.LeftDown()) {
|
||||
CGEditor::status.LeftClick = true;
|
||||
Refresh();
|
||||
} else if (event.RightDown()) {
|
||||
CGEditor::status.RightClick = true;
|
||||
Refresh();
|
||||
} else if (event.GetWheelRotation() != 0) {
|
||||
if (event.GetWheelRotation() < 0) {
|
||||
CGEditor::status.EventVScroll = 50;
|
||||
} else {
|
||||
CGEditor::status.EventVScroll = -50;
|
||||
}
|
||||
Refresh();
|
||||
}
|
||||
|
||||
// Should another draw of CGEditor be made?
|
||||
if (NeedRedraw) {
|
||||
Refresh();
|
||||
NeedRedraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convenient fonction to center text
|
||||
*
|
||||
* @param e Element to center
|
||||
* @return wxPoint The centered version of e according to wdWidget API
|
||||
*/
|
||||
wxPoint Middle(cgeditor::Element e) {
|
||||
wxSize sz = dc->GetTextExtent(e.text);
|
||||
return (wxPoint(e.x + (e.width - sz.GetWidth()) / 2,
|
||||
e.y + (e.height - sz.GetHeight()) / 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief CGEditor is going to call this method with the elements to draw on
|
||||
* the canvas
|
||||
*
|
||||
* @param e Element to draw
|
||||
*/
|
||||
void DrawElement(const cgeditor::Element &e) {
|
||||
dc->SetPen(wxNullPen);
|
||||
dc->SetBrush(*wxRED_BRUSH);
|
||||
if (e.prop & cgeditor::Property::Rectangle) {
|
||||
if (e.prop & cgeditor::Property::Scrollbarbg) {
|
||||
dc->SetBrush(*wxCYAN_BRUSH);
|
||||
} else if (e.prop & cgeditor::Property::Scrollbar) {
|
||||
dc->SetBrush(*wxBLUE_BRUSH);
|
||||
} else if (e.prop & cgeditor::Property::Margin) {
|
||||
dc->SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
} else if (e.prop & cgeditor::Property::Button) {
|
||||
dc->SetBrush(*wxBLACK_BRUSH);
|
||||
}
|
||||
wxRect recToDraw(e.x, e.y, e.width, e.height);
|
||||
dc->DrawRectangle(recToDraw);
|
||||
} else if (e.prop & cgeditor::Property::Text ||
|
||||
e.prop & cgeditor::Property::Image) {
|
||||
if (e.prop & cgeditor::Property::Image) {
|
||||
// Draw your pieces images instead
|
||||
dc->SetBrush(*wxRED_BRUSH);
|
||||
wxRect recToDraw(e.x, e.y, e.width, e.height);
|
||||
dc->DrawRectangle(recToDraw);
|
||||
dc->DrawText(wxString(e.text), Middle(e));
|
||||
} else if (e.prop & cgeditor::Property::Comment) {
|
||||
wxRect recToDraw(e.x, e.y, e.width, e.height);
|
||||
dc->SetBrush(*wxYELLOW_BRUSH);
|
||||
dc->DrawRectangle(recToDraw);
|
||||
dc->DrawText(wxString(e.text), wxPoint(e.x, e.y));
|
||||
} else if (e.prop & cgeditor::Property::Menuitem) {
|
||||
wxRect recToDraw(e.x, e.y, e.width, e.height);
|
||||
dc->SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc->DrawRectangle(recToDraw);
|
||||
dc->DrawText(wxString(e.text), wxPoint(e.x, Middle(e).y));
|
||||
} else {
|
||||
if (e.prop & cgeditor::Property::Move) {
|
||||
if (e.prop & cgeditor::Property::Current) {
|
||||
wxRect recToDraw(e.x, e.y, e.width, e.height);
|
||||
dc->SetBrush(*wxLIGHT_GREY_BRUSH);
|
||||
dc->DrawRectangle(recToDraw);
|
||||
}
|
||||
if (CGEditor::status.UseMoveImages) {
|
||||
dc->DrawText(wxString(e.text), wxPoint(e.x, Middle(e).y));
|
||||
} else {
|
||||
dc->DrawText(wxString(e.text), Middle(e));
|
||||
}
|
||||
} else {
|
||||
dc->DrawText(wxString(e.text), Middle(e));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief CGEditor events that occurs during last draw
|
||||
*
|
||||
* @param e event to handle
|
||||
*/
|
||||
void HandleEvent(const cgeditor::Event &e) {
|
||||
std::string str;
|
||||
if (e.type == cgeditor::Event::Type::CommentSelected)
|
||||
str = "Comment Selected";
|
||||
else if (e.type == cgeditor::Event::Type::Promote) {
|
||||
str = "Promote";
|
||||
static_cast<MyHalfMove *>(e.move)->MyHalfMove::Promote();
|
||||
NeedRedraw = true;
|
||||
} else if (e.type == cgeditor::Event::Type::Delete) {
|
||||
str = "Delete";
|
||||
if (e.move->Parent != NULL) {
|
||||
static_cast<MyHalfMove *>(e.move)->GetParent()->MyHalfMove::RemoveChild(
|
||||
(MyHalfMove *)e.move);
|
||||
} else {
|
||||
CGEditor::status.Moves = NULL;
|
||||
}
|
||||
NeedRedraw = true;
|
||||
} else if (e.type == cgeditor::Event::Type::SetAsMainline) {
|
||||
str = "Set as main line";
|
||||
static_cast<MyHalfMove *>(e.move)->MyHalfMove::SetAsMainline();
|
||||
NeedRedraw = true;
|
||||
} else if (e.type == cgeditor::Event::Type::Goto) {
|
||||
str = "Goto move";
|
||||
}
|
||||
std::cout << "Event received: " << str << std::endl << std::flush;
|
||||
}
|
||||
|
||||
// wxWidgets specific
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_PAINT(MyFrame::OnPaint)
|
||||
EVT_MOUSE_EVENTS(MyFrame::MouseEvent)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
class MyApp : public wxApp {
|
||||
public:
|
||||
virtual bool OnInit() {
|
||||
MyFrame *frame = new MyFrame();
|
||||
frame->Show(true);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
wxIMPLEMENT_APP(MyApp);
|
59
src/CGEHalfMove.cpp
Normal file
59
src/CGEHalfMove.cpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
#include "CGEHalfMove.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
CGEHalfMove::CGEHalfMove()
|
||||
: MainLine(NULL), IsBlack(false), Number(1), Parent(NULL) {}
|
||||
|
||||
CGEHalfMove::CGEHalfMove(CGEHalfMove *parent) {
|
||||
CGEHalfMove();
|
||||
Parent = parent;
|
||||
Parent->MainLine = this;
|
||||
if (parent->IsBlack) {
|
||||
Number = parent->Number + 1;
|
||||
IsBlack = false;
|
||||
} else {
|
||||
Number = parent->Number;
|
||||
IsBlack = true;
|
||||
}
|
||||
}
|
||||
|
||||
CGEHalfMove::CGEHalfMove(std::string move)
|
||||
: MainLine(NULL), IsBlack(false), Number(0), Parent(NULL) {
|
||||
this->move = move;
|
||||
}
|
||||
|
||||
void CGEHalfMove::SetComment(const std::string &c) {
|
||||
if (c.size() > 0) {
|
||||
NbLineComment = 1;
|
||||
for (const char &c : c) {
|
||||
if (c == '\n') {
|
||||
NbLineComment++;
|
||||
}
|
||||
}
|
||||
this->comment = c;
|
||||
}
|
||||
}
|
||||
|
||||
std::string CGEHalfMove::GetComment() { return (comment); }
|
||||
|
||||
std::uint16_t CGEHalfMove::GetNbLineComment() { return (this->NbLineComment); }
|
||||
|
||||
void CGEHalfMove::RemoveChild(CGEHalfMove *m) {
|
||||
std::uint32_t i = 0;
|
||||
bool found = false;
|
||||
for (i; i < variations.size(); i++) {
|
||||
if (variations[i] == m) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
variations.erase(variations.begin() + i);
|
||||
}
|
||||
if (MainLine == m) {
|
||||
MainLine = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cgeditor
|
47
src/CGEHalfMove.hpp
Normal file
47
src/CGEHalfMove.hpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
/**
|
||||
* @brief Move (mainlines and variations) displayed in the editor
|
||||
*
|
||||
*/
|
||||
class CGEHalfMove {
|
||||
/// @brief Comment linked to the move
|
||||
std::string comment;
|
||||
/// @brief Number of line in @a comment
|
||||
std::uint16_t NbLineComment = 0;
|
||||
|
||||
public:
|
||||
CGEHalfMove();
|
||||
CGEHalfMove(CGEHalfMove *parent);
|
||||
CGEHalfMove(std::string move);
|
||||
|
||||
/// @brief CUrrent move number
|
||||
std::uint16_t Number;
|
||||
/// @brief Current move value
|
||||
std::string move;
|
||||
|
||||
CGEHalfMove *MainLine;
|
||||
CGEHalfMove *Parent;
|
||||
bool IsBlack;
|
||||
/// @brief Says if variations of that move must be drawn
|
||||
bool Folded = false;
|
||||
/// @brief Says if this move must be drawn
|
||||
bool Hide = false;
|
||||
/// @brief Variations of the move
|
||||
std::vector<CGEHalfMove *> variations;
|
||||
|
||||
/// @brief Set comment and update number of lines
|
||||
void SetComment(const std::string &c);
|
||||
/// @brief Get current value of comment
|
||||
std::string GetComment();
|
||||
/// @brief Get number of lines in comment
|
||||
std::uint16_t GetNbLineComment();
|
||||
/// @brief Remove a move from the MainLine and/or variations
|
||||
void RemoveChild(CGEHalfMove *m);
|
||||
};
|
||||
} // namespace cgeditor
|
99
src/CGEditor.cpp
Normal file
99
src/CGEditor.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
#include "CGEditor.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
CGEditor::CGEditor() {
|
||||
SBV = new Scrollbar(&status, false);
|
||||
SBH = new Scrollbar(&status, true);
|
||||
MT = new MoveTable(&status);
|
||||
MA = new Margin(&status);
|
||||
ME = new Menu(&status);
|
||||
}
|
||||
|
||||
CGEditor::~CGEditor() {
|
||||
delete SBV;
|
||||
delete SBH;
|
||||
delete MT;
|
||||
delete MA;
|
||||
delete ME;
|
||||
}
|
||||
|
||||
void CGEditor::Draw() {
|
||||
bool ShoudUpdateMouse = false;
|
||||
if (status.LeftClick || status.RightClick) {
|
||||
ShoudUpdateMouse = true;
|
||||
}
|
||||
|
||||
// Should be refreshed before Scrollbar!
|
||||
// To update status.MoveTableMaxX and status.MoveTableMaxY
|
||||
MA->Refresh();
|
||||
MT->Refresh();
|
||||
MA->DrawMargin(MT->GetVariationsMarging());
|
||||
SBV->Refresh();
|
||||
SBH->Refresh();
|
||||
ME->Refresh();
|
||||
|
||||
// Order matter
|
||||
DrawComponent(MA);
|
||||
DrawComponent(MT);
|
||||
DrawComponent(SBV);
|
||||
DrawComponent(SBH);
|
||||
DrawComponent(ME);
|
||||
|
||||
// Handle events
|
||||
for (Event &e : status.Events) {
|
||||
HandleEvent(e);
|
||||
}
|
||||
status.Events.clear();
|
||||
|
||||
// Update mouse events
|
||||
status.LeftClick = false;
|
||||
status.RightClick = false;
|
||||
status.IsDrag = false;
|
||||
if (ShoudUpdateMouse) {
|
||||
status.LastMouseClicX = status.MouseX;
|
||||
status.LastMouseClicY = status.MouseY;
|
||||
}
|
||||
}
|
||||
|
||||
void CGEditor::CallDrawElement(Element e) {
|
||||
// For element that want to expands up to the edge
|
||||
if (e.width < 0) {
|
||||
if (e.ShouldApplyScroll) {
|
||||
e.width =
|
||||
status.CanvasWidth - status.ScrollbarWidth - (e.x + status.ScrollX);
|
||||
} else {
|
||||
e.width = status.CanvasWidth - status.ScrollbarWidth - e.x;
|
||||
}
|
||||
if (e.width < 0) {
|
||||
e.width *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply scroll
|
||||
if (e.ShouldApplyScroll) {
|
||||
e.x += status.ScrollX;
|
||||
if (!e.IgnoreScrollY) {
|
||||
e.y += status.ScrollY;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if element is visible
|
||||
if (((e.x) >= 0 && ((e.x) <= status.CanvasWidth) && (e.y) >= 0 &&
|
||||
((e.y) <= status.CanvasHeight)) ||
|
||||
((e.x + e.width) >= 0 && ((e.x + e.width) <= status.CanvasWidth) &&
|
||||
(e.y + e.height) >= 0 && ((e.y + e.height) <= status.CanvasHeight))) {
|
||||
if (e.IsOver(status.MouseX, status.MouseY)) {
|
||||
e.prop |= Property::Mouseover;
|
||||
}
|
||||
DrawElement(e);
|
||||
}
|
||||
}
|
||||
|
||||
void CGEditor::DrawComponent(Component *c) {
|
||||
for (Element &e : c->GetElements()) {
|
||||
CallDrawElement(e);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cgeditor
|
37
src/CGEditor.hpp
Normal file
37
src/CGEditor.hpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "components/Margin.hpp"
|
||||
#include "components/Menu.hpp"
|
||||
#include "components/MoveTable.hpp"
|
||||
#include "components/Scrollbar.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
class CGEditor {
|
||||
/// @brief Prepare element for drawing and draw
|
||||
void CallDrawElement(Element);
|
||||
/// @brief Draw all elements of a component
|
||||
void DrawComponent(Component *);
|
||||
|
||||
Scrollbar *SBV, *SBH;
|
||||
MoveTable *MT;
|
||||
Margin *MA;
|
||||
Menu *ME;
|
||||
|
||||
protected:
|
||||
Status status;
|
||||
///@brief Draw the Chess Game Editor on the canvas using current status
|
||||
void Draw();
|
||||
/// @brief Draw an element on the canvas
|
||||
virtual void DrawElement(const Element &) = 0;
|
||||
/// @brief Handle event that occured during editor drawing
|
||||
virtual void HandleEvent(const Event &) = 0;
|
||||
|
||||
public:
|
||||
CGEditor();
|
||||
~CGEditor();
|
||||
};
|
||||
} // namespace cgeditor
|
29
src/Types.cpp
Normal file
29
src/Types.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
#include "Types.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
bool Element::IsOver(const double &X, const double &Y) const {
|
||||
if (width < 0) {
|
||||
return (x >= x && Y >= y && Y <= (y + height));
|
||||
}
|
||||
return ((X >= x && X <= (x + width) && Y >= y && Y <= (y + height)));
|
||||
}
|
||||
|
||||
Property operator|(Property lhs, Property rhs) {
|
||||
return static_cast<Property>(
|
||||
static_cast<std::underlying_type_t<Property>>(lhs) |
|
||||
static_cast<std::underlying_type_t<Property>>(rhs));
|
||||
}
|
||||
|
||||
bool operator&(Property lhs, Property rhs) {
|
||||
return (static_cast<std::underlying_type_t<Property>>(lhs) &
|
||||
static_cast<std::underlying_type_t<Property>>(rhs));
|
||||
}
|
||||
|
||||
Property &operator|=(Property &lhs, Property rhs) {
|
||||
return lhs = static_cast<Property>(
|
||||
static_cast<std::underlying_type_t<Property>>(lhs) |
|
||||
static_cast<std::underlying_type_t<Property>>(rhs));
|
||||
}
|
||||
|
||||
} // namespace cgeditor
|
88
src/Types.hpp
Normal file
88
src/Types.hpp
Normal file
|
@ -0,0 +1,88 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGEHalfMove.hpp"
|
||||
#include <string>
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
enum class Property : std::uint32_t {
|
||||
None = 0,
|
||||
Image = 1,
|
||||
Rectangle = 1 << 1,
|
||||
Text = 1 << 2,
|
||||
On = 1 << 3,
|
||||
Move = 1 << 4,
|
||||
Margin = 1 << 5,
|
||||
Menuitem = 1 << 6, // Is it a menu item
|
||||
Comment = 1 << 7,
|
||||
Black = 1 << 8, // Is it a move for black
|
||||
Scrollbar = 1 << 9,
|
||||
Horizontal = 1 << 10, // Is it an horizontal scrollbar
|
||||
Scrollbarbg = 1 << 11, // Is it the background of the scrollbar
|
||||
Button = 1 << 12, // Is it a button
|
||||
Dots = 1 << 13, // Move dots
|
||||
Movenumber = 1 << 14,
|
||||
Current = 1 << 15,
|
||||
Mouseover = 1 << 16 // Set on every element where mouse is over
|
||||
};
|
||||
Property operator|(Property lhs, Property rhs);
|
||||
Property &operator|=(Property &lhs, Property rhs);
|
||||
bool operator&(Property lhs, Property rhs);
|
||||
|
||||
class Element {
|
||||
public:
|
||||
Property prop = Property::None;
|
||||
std::string text;
|
||||
double x, y;
|
||||
double width, height;
|
||||
/// @brief Should element be scrolled
|
||||
bool ShouldApplyScroll = false;
|
||||
/// @brief For margin bar to avoid scrolling it vertically
|
||||
bool IgnoreScrollY = false;
|
||||
/// @brief Check if a given point is over the element
|
||||
bool IsOver(const double &X, const double &Y) const;
|
||||
};
|
||||
|
||||
typedef struct Event {
|
||||
enum Type { CommentSelected, Promote, Delete, SetAsMainline, Goto, None };
|
||||
Type type = None;
|
||||
/// @brief Move related to the event
|
||||
CGEHalfMove *move = NULL;
|
||||
} Event;
|
||||
|
||||
/**
|
||||
* @brief Chess Game Editor status
|
||||
* Various parameters that can be tuned by the user.
|
||||
* The user should manually set mouse event boolean
|
||||
* for the editor to work properly
|
||||
*/
|
||||
typedef struct Status {
|
||||
double MouseX = 0, MouseY = 0;
|
||||
double LastMouseClicX = 0, LastMouseClicY = 0;
|
||||
double CanvasWidth, CanvasHeight;
|
||||
double MenuItemWidth = 150, MenuItemHeight = 50;
|
||||
double MoveWidth = 100, MoveHeight = 50;
|
||||
double MarginBarWidth = 50;
|
||||
double ScrollbarWidth = 30;
|
||||
double MenuX, MenuY;
|
||||
double MoveX, MoveY;
|
||||
std::uint16_t CommentLinePerRow = 2;
|
||||
/// @brief Ask the editor to scroll for a specific amout of pixels
|
||||
double EventVScroll = 0, EventHScroll = 0;
|
||||
/// @brief Amount of pixel to scroll elements
|
||||
double ScrollX = 0, ScrollY = 0;
|
||||
/// @brief Set according to mouse events
|
||||
bool LeftClick, RightClick;
|
||||
/// @brief Can be use to close the menu
|
||||
bool IsMenuOpen = false;
|
||||
bool UseMoveImages = false;
|
||||
double MoveTableMaxX = 0, MoveTableMaxY = 0;
|
||||
/// @brief User should set it to true when mouse is dragging
|
||||
bool IsDrag = false;
|
||||
CGEHalfMove *Moves = NULL;
|
||||
CGEHalfMove *CurrentMove = NULL;
|
||||
CGEHalfMove *SelectedMove = NULL;
|
||||
std::vector<Event> Events;
|
||||
} Status;
|
||||
|
||||
} // namespace cgeditor
|
19
src/components/Component.hpp
Normal file
19
src/components/Component.hpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include "Types.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
class Component {
|
||||
protected:
|
||||
Status *status;
|
||||
std::vector<Element> elements;
|
||||
|
||||
public:
|
||||
Component(Status *s) : status(s){};
|
||||
std::vector<Element> GetElements() { return (this->elements); }
|
||||
virtual void Refresh() = 0;
|
||||
};
|
||||
|
||||
} // namespace cgeditor
|
30
src/components/Margin.cpp
Normal file
30
src/components/Margin.cpp
Normal file
|
@ -0,0 +1,30 @@
|
|||
#include "Margin.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
Margin::Margin(Status *s) : Component(s) {}
|
||||
|
||||
void Margin::Refresh() {
|
||||
elements.clear();
|
||||
Element e;
|
||||
e.x = 0;
|
||||
e.y = 0;
|
||||
e.height = status->CanvasHeight - status->ScrollbarWidth;
|
||||
e.ShouldApplyScroll = true;
|
||||
e.IgnoreScrollY = true;
|
||||
DrawMargin(e);
|
||||
}
|
||||
|
||||
void Margin::DrawMargin(Element e) {
|
||||
e.prop=Property::Margin | Property::Rectangle;
|
||||
e.width = status->MarginBarWidth;
|
||||
elements.push_back(e);
|
||||
}
|
||||
|
||||
void Margin::DrawMargin(std::vector<Element> elts) {
|
||||
for(Element &e:elts){
|
||||
DrawMargin(e);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cgeditor
|
12
src/components/Margin.hpp
Normal file
12
src/components/Margin.hpp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#include "Component.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
class Margin : public Component {
|
||||
|
||||
public:
|
||||
Margin(Status *s);
|
||||
void Refresh();
|
||||
void DrawMargin(Element e);
|
||||
void DrawMargin(std::vector<Element> elts);
|
||||
};
|
||||
} // namespace cgeditor
|
64
src/components/Menu.cpp
Normal file
64
src/components/Menu.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include "Menu.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
Menu::Menu(Status *s) : Component(s), WasOpen(false) {
|
||||
entries.push_back("Delete from here");
|
||||
entries.push_back("Promote");
|
||||
entries.push_back("Set as main line");
|
||||
}
|
||||
void Menu::Refresh() {
|
||||
if (WasOpen && (status->LeftClick || status->RightClick)) {
|
||||
char i = 0;
|
||||
for (Element &e : elements) {
|
||||
if (e.IsOver(status->MouseX, status->MouseY)) {
|
||||
if (i == 0) {
|
||||
status->Events.push_back({Event::Type::Delete,status->SelectedMove});
|
||||
} else if (i == 1) {
|
||||
status->Events.push_back({Event::Type::Promote,status->SelectedMove});
|
||||
} else if (i == 2) {
|
||||
status->Events.push_back({Event::Type::SetAsMainline,status->SelectedMove});
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
status->IsMenuOpen = false;
|
||||
WasOpen = false;
|
||||
elements.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
elements.clear();
|
||||
// Draw menu backward to avoid getting out of the canvas
|
||||
bool backwardY =
|
||||
(status->MouseY + status->MenuItemHeight * entries.size()) >=
|
||||
status->CanvasHeight;
|
||||
bool backwardX =
|
||||
(status->MouseX + status->MenuItemWidth) >= status->CanvasWidth;
|
||||
|
||||
if (status->IsMenuOpen) {
|
||||
char i = 0;
|
||||
for (std::string &en : entries) {
|
||||
Element e;
|
||||
e.prop=Property::Text|Property::Menuitem;
|
||||
e.text = en;
|
||||
if (backwardX) {
|
||||
e.x = (status->MouseX - status->MenuItemWidth);
|
||||
} else {
|
||||
e.x = status->MouseX;
|
||||
}
|
||||
if (backwardY) {
|
||||
e.y = (status->MouseY - status->MenuItemHeight) -
|
||||
i * status->MenuItemHeight;
|
||||
} else {
|
||||
e.y = status->MouseY + i * status->MenuItemHeight;
|
||||
}
|
||||
e.width = status->MenuItemWidth;
|
||||
e.height = status->MenuItemHeight;
|
||||
elements.push_back(e);
|
||||
i++;
|
||||
}
|
||||
WasOpen = true;
|
||||
}
|
||||
}
|
||||
} // namespace cgeditor
|
12
src/components/Menu.hpp
Normal file
12
src/components/Menu.hpp
Normal file
|
@ -0,0 +1,12 @@
|
|||
#include "Component.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
class Menu : public Component {
|
||||
std::vector<std::string> entries;
|
||||
/// @brief Set to true if the menu was open during the last editor draw
|
||||
bool WasOpen;
|
||||
public:
|
||||
Menu(Status *s);
|
||||
void Refresh();
|
||||
};
|
||||
} // namespace cgeditor
|
280
src/components/MoveTable.cpp
Normal file
280
src/components/MoveTable.cpp
Normal file
|
@ -0,0 +1,280 @@
|
|||
#include "MoveTable.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
|
||||
MoveTable::MoveTable(Status *s) : Component(s) {
|
||||
ImageWidth = status->MoveWidth * 0.25; // Image is 25% of the cell
|
||||
}
|
||||
void MoveTable::Refresh() {
|
||||
status->MoveTableMaxX = 0;
|
||||
status->MoveTableMaxY = 0;
|
||||
elements.clear();
|
||||
VariationMargins.clear();
|
||||
CurrentMove = -1; // No current move by default
|
||||
if (status->Moves != NULL) {
|
||||
UpdateMoves(status->Moves, 0, 0, status->Moves->IsBlack);
|
||||
// We only set the type after the call to UpdateMoves()
|
||||
// This way only a single move will be the current move
|
||||
if (CurrentMove >= 0) {
|
||||
if (status->UseMoveImages) {
|
||||
elements[CurrentMove].prop |= Property::Current;
|
||||
elements[CurrentMove + 1].prop |= Property::Current;
|
||||
} else {
|
||||
elements[CurrentMove].prop |= Property::Current;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Element e;
|
||||
e.prop = Property::Text;
|
||||
e.text = "No move to show";
|
||||
e.x = status->MarginBarWidth;
|
||||
e.y = 0;
|
||||
e.height = status->MoveHeight;
|
||||
e.width = -1;
|
||||
elements.push_back(e);
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveTable::IsMouseOver(const Element &e) const {
|
||||
// Check if we clicked on scroll bars
|
||||
if (status->IsMenuOpen ||
|
||||
status->MouseX >= (status->CanvasWidth - status->ScrollbarWidth) ||
|
||||
status->MouseY >= (status->CanvasHeight - status->ScrollbarWidth)) {
|
||||
return (false);
|
||||
}
|
||||
return (e.IsOver(status->MouseX - status->ScrollX,
|
||||
status->MouseY - status->ScrollY));
|
||||
}
|
||||
|
||||
std::uint32_t MoveTable::UpdateMoves(CGEHalfMove *m, std::uint32_t line,
|
||||
std::uint32_t indent, bool only_black) {
|
||||
|
||||
//---------- Check black or white ----------
|
||||
char indent_black = 0;
|
||||
if (m->IsBlack) {
|
||||
indent_black++;
|
||||
}
|
||||
|
||||
//---------- Create temporary move surrounding area ----------
|
||||
Element move_bound;
|
||||
move_bound.prop = Property::Move;
|
||||
if (m->IsBlack) {
|
||||
move_bound.prop |= Property::Black;
|
||||
}
|
||||
move_bound.x = status->MarginBarWidth + status->MoveX +
|
||||
status->MoveWidth * (indent + indent_black) +
|
||||
((indent + 1) / 2 * status->MarginBarWidth);
|
||||
move_bound.y = status->MoveHeight * line;
|
||||
move_bound.width = status->MoveWidth;
|
||||
move_bound.height = status->MoveHeight;
|
||||
move_bound.text = m->move;
|
||||
move_bound.ShouldApplyScroll = true;
|
||||
bool isMouseOver = IsMouseOver(move_bound);
|
||||
|
||||
//---------- Update current focus move ----------
|
||||
if (isMouseOver) {
|
||||
if (status->LeftClick) {
|
||||
if (!status->IsMenuOpen) {
|
||||
status->Events.push_back({Event::Type::Goto, m});
|
||||
status->CurrentMove = m;
|
||||
}
|
||||
} else if (status->RightClick) {
|
||||
status->IsMenuOpen = true;
|
||||
status->SelectedMove = m;
|
||||
}
|
||||
}
|
||||
|
||||
//---------- Check if current move is focused ----------
|
||||
if (status->CurrentMove == m) {
|
||||
CurrentMove = elements.size();
|
||||
}
|
||||
|
||||
//---------- Draw move ----------
|
||||
if (status->UseMoveImages) {
|
||||
// Image
|
||||
Element img;
|
||||
img.prop = Property::Image | Property::Move;
|
||||
img.x = move_bound.x;
|
||||
img.y = status->MoveHeight * line;
|
||||
img.width = ImageWidth;
|
||||
img.height = status->MoveHeight;
|
||||
img.ShouldApplyScroll = true;
|
||||
elements.push_back(img);
|
||||
// Move
|
||||
Element e;
|
||||
e.prop = move_bound.prop | Property::Text;
|
||||
e.text = m->move;
|
||||
e.x = ImageWidth + move_bound.x;
|
||||
e.y = status->MoveHeight * line;
|
||||
e.width = status->MoveWidth - ImageWidth;
|
||||
e.height = status->MoveHeight;
|
||||
e.ShouldApplyScroll = true;
|
||||
elements.push_back(e);
|
||||
} else {
|
||||
move_bound.prop |= Property::Text;
|
||||
elements.push_back(move_bound);
|
||||
}
|
||||
|
||||
//---------- Move number in marge or for variation ----------
|
||||
if (indent == 0 && (!m->IsBlack || only_black)) {
|
||||
DRAW_NB(0, status->MoveHeight * line, m->Number);
|
||||
} else if (indent > 0 && (!m->IsBlack || only_black)) {
|
||||
if (only_black) {
|
||||
DRAW_NB_VAR((move_bound.x - status->MoveWidth) - status->MarginBarWidth,
|
||||
status->MoveHeight * line, m->Number);
|
||||
} else {
|
||||
DRAW_NB_VAR(move_bound.x - ((indent + 1) / 2 * status->MarginBarWidth),
|
||||
status->MoveHeight * line, m->Number);
|
||||
}
|
||||
}
|
||||
|
||||
//---------- Draw dots ----------
|
||||
if (only_black) {
|
||||
DRAW_DOTS(move_bound.x - status->MoveWidth, move_bound.y);
|
||||
}
|
||||
|
||||
//---------- Scrolling infos ----------
|
||||
if ((move_bound.x + move_bound.width) > status->MoveTableMaxX) {
|
||||
status->MoveTableMaxX = move_bound.x + move_bound.width;
|
||||
}
|
||||
if ((move_bound.y + move_bound.height) > status->MoveTableMaxY) {
|
||||
status->MoveTableMaxY = move_bound.y + move_bound.height;
|
||||
}
|
||||
|
||||
//---------- Comments ----------
|
||||
if (m->GetNbLineComment() > 0) {
|
||||
line = DrawComment(m, line, indent, move_bound, indent_black);
|
||||
}
|
||||
|
||||
//---------- Variations ----------
|
||||
if (m->variations.size() > 0) {
|
||||
line = DrawVariations(m, line, indent, move_bound, indent_black);
|
||||
}
|
||||
|
||||
//---------- Mainline ----------
|
||||
if (m->MainLine != NULL) {
|
||||
only_black = (m->MainLine->IsBlack &&
|
||||
(m->GetNbLineComment() > 0 || m->variations.size()));
|
||||
if (m->IsBlack) {
|
||||
line = UpdateMoves(m->MainLine, line + 1, indent, only_black);
|
||||
} else {
|
||||
line = UpdateMoves(m->MainLine, line, indent, only_black);
|
||||
}
|
||||
}
|
||||
|
||||
return (line);
|
||||
}
|
||||
|
||||
std::uint32_t MoveTable::DrawComment(CGEHalfMove *m, std::uint32_t line,
|
||||
std::uint32_t indent,
|
||||
const Element &move_bound,
|
||||
const char &indent_black) {
|
||||
// Show three dots
|
||||
if (!m->IsBlack) {
|
||||
DRAW_DOTS(status->MarginBarWidth + status->MoveX +
|
||||
status->MoveWidth * (indent + 1) +
|
||||
((indent + 1) / 2 * status->MarginBarWidth),
|
||||
status->MoveHeight * line);
|
||||
}
|
||||
// Print comment
|
||||
line++;
|
||||
// Computer number of rows for the comment
|
||||
std::uint16_t CommentRows = m->GetNbLineComment() / status->CommentLinePerRow;
|
||||
if (m->GetNbLineComment() % status->CommentLinePerRow > 0) {
|
||||
CommentRows++;
|
||||
}
|
||||
// Draw comment
|
||||
Element e;
|
||||
e.prop = Property::Text | Property::Comment;
|
||||
e.x = move_bound.x -
|
||||
(indent_black *
|
||||
status->MoveWidth); // status->MarginBarWidth + status->MoveX;
|
||||
e.y = status->MoveHeight * line;
|
||||
e.width = -1; // Negative width means expands to the edge of the canvas
|
||||
e.height = CommentRows * status->MoveHeight;
|
||||
e.text = m->GetComment();
|
||||
e.ShouldApplyScroll = true;
|
||||
elements.push_back(e);
|
||||
// Do not forget to add marging before comment
|
||||
if (indent > 0) {
|
||||
e.x -= status->MarginBarWidth;
|
||||
VariationMargins.push_back(e);
|
||||
}
|
||||
if (status->LeftClick && IsMouseOver(e)) {
|
||||
status->Events.push_back({Event::Type::CommentSelected, m});
|
||||
}
|
||||
line += CommentRows; // Skip right amount of lines
|
||||
// Since we already increment line for black later on:
|
||||
if (m->IsBlack || m->variations.size() > 0) {
|
||||
line--;
|
||||
}
|
||||
|
||||
return (line);
|
||||
}
|
||||
|
||||
std::uint32_t MoveTable::DrawVariations(CGEHalfMove *m, std::uint32_t line,
|
||||
std::uint32_t indent,
|
||||
const Element &move_bound,
|
||||
const char &indent_black) {
|
||||
// Show three dots next to move if white turn
|
||||
if ((m->variations.size() == 0) && !m->IsBlack) {
|
||||
DRAW_DOTS(status->MarginBarWidth + status->MoveX +
|
||||
status->MoveWidth * (indent + 1),
|
||||
status->MoveHeight * line);
|
||||
}
|
||||
// Show button on the right side of the move
|
||||
{
|
||||
Element e;
|
||||
e.prop = Property::Rectangle | Property::Button;
|
||||
e.x = move_bound.x + status->MoveWidth;
|
||||
if (!m->IsBlack)
|
||||
e.x += status->MoveWidth;
|
||||
e.y = move_bound.y + std::ceil(status->MoveHeight / 4);
|
||||
e.width = std::ceil(status->MoveHeight / 2);
|
||||
e.height = e.width;
|
||||
e.ShouldApplyScroll = true;
|
||||
if (status->LeftClick && IsMouseOver(e)) {
|
||||
m->Folded = !m->Folded;
|
||||
}
|
||||
if (!m->Folded) {
|
||||
e.prop |= Property::On;
|
||||
}
|
||||
elements.push_back(e);
|
||||
}
|
||||
if (!m->Folded) {
|
||||
for (CGEHalfMove *v : m->variations) {
|
||||
// For each variation show show/hide button
|
||||
{
|
||||
Element e;
|
||||
e.prop = Property::Rectangle | Property::Button;
|
||||
e.x = (status->MarginBarWidth + status->MoveX +
|
||||
status->MoveWidth * indent) +
|
||||
status->MoveWidth - std::ceil(status->MoveHeight / 2) -
|
||||
std::ceil(status->MoveHeight / 4);
|
||||
e.y = (status->MoveHeight * (line + 1)) +
|
||||
std::ceil(status->MoveHeight / 4);
|
||||
e.width = std::ceil(status->MoveHeight / 2);
|
||||
e.height = e.width;
|
||||
e.ShouldApplyScroll = true;
|
||||
if (status->LeftClick && IsMouseOver(e)) {
|
||||
v->Hide = !v->Hide;
|
||||
}
|
||||
if (!v->Hide) {
|
||||
e.prop |= Property::On;
|
||||
}
|
||||
elements.push_back(e);
|
||||
}
|
||||
if (!v->Hide) {
|
||||
line = UpdateMoves(v, line + 1, indent + 1, v->IsBlack);
|
||||
} else {
|
||||
line++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// New line after variation
|
||||
if (m->MainLine != NULL && m->MainLine->IsBlack) {
|
||||
line++;
|
||||
}
|
||||
return (line);
|
||||
}
|
||||
} // namespace cgeditor
|
65
src/components/MoveTable.hpp
Normal file
65
src/components/MoveTable.hpp
Normal file
|
@ -0,0 +1,65 @@
|
|||
#include "Component.hpp"
|
||||
#include <cmath>
|
||||
|
||||
#define IS_VISIBLE(e) \
|
||||
(((e.x + status->ScrollX) >= 0 && \
|
||||
((e.x + status->ScrollX) <= status->CanvasWidth) && \
|
||||
(e.y + status->ScrollY) >= 0 && \
|
||||
((e.y + status->ScrollY) <= status->CanvasHeight)) || \
|
||||
((e.x + e.width + status->ScrollX) >= 0 && \
|
||||
((e.x + e.width + status->ScrollX) <= status->CanvasWidth) && \
|
||||
(e.y + e.height + status->ScrollY) >= 0 && \
|
||||
((e.y + e.height + status->ScrollY) <= status->CanvasHeight)))
|
||||
|
||||
#define DRAW_DOTS(XX, YY) \
|
||||
{ \
|
||||
Element e; \
|
||||
e.prop = Property::Text | Property::Dots; \
|
||||
e.x = (XX); \
|
||||
e.y = (YY); \
|
||||
e.width = status->MoveWidth; \
|
||||
e.height = status->MoveHeight; \
|
||||
e.text = "..."; \
|
||||
e.ShouldApplyScroll = true; \
|
||||
elements.push_back(e); \
|
||||
}
|
||||
|
||||
#define DRAW_NB_(XX, YY, NB) \
|
||||
Element ln; \
|
||||
ln.prop = Property::Text | Property::Movenumber; \
|
||||
ln.text = std::to_string(NB); \
|
||||
ln.x = (XX); \
|
||||
ln.y = (YY); \
|
||||
ln.width = status->MarginBarWidth; \
|
||||
ln.height = status->MoveHeight; \
|
||||
ln.ShouldApplyScroll = true; \
|
||||
elements.push_back(ln);
|
||||
|
||||
#define DRAW_NB(XX, YY, NB) \
|
||||
{ DRAW_NB_(XX, YY, NB); }
|
||||
|
||||
#define DRAW_NB_VAR(XX, YY, NB) \
|
||||
{ \
|
||||
DRAW_NB_(XX, YY, NB); \
|
||||
VariationMargins.push_back(ln); \
|
||||
}
|
||||
|
||||
namespace cgeditor {
|
||||
class MoveTable : public Component {
|
||||
std::uint32_t UpdateMoves(CGEHalfMove *, std::uint32_t, std::uint32_t,bool only_black);
|
||||
std::int32_t CurrentMove;
|
||||
double ImageWidth;
|
||||
std::vector<Element> VariationMargins;
|
||||
bool IsMouseOver(const Element &e) const;
|
||||
std::uint32_t DrawComment(CGEHalfMove *m, std::uint32_t line, std::uint32_t indent,
|
||||
const Element &move_bound, const char &indent_black);
|
||||
std::uint32_t DrawVariations(CGEHalfMove *m, std::uint32_t line, std::uint32_t indent,
|
||||
const Element &move_bound,
|
||||
const char &indent_black);
|
||||
|
||||
public:
|
||||
MoveTable(Status *s);
|
||||
void Refresh();
|
||||
std::vector<Element> GetVariationsMarging() { return (VariationMargins); }
|
||||
};
|
||||
} // namespace cgeditor
|
112
src/components/Scrollbar.cpp
Normal file
112
src/components/Scrollbar.cpp
Normal file
|
@ -0,0 +1,112 @@
|
|||
#include "Scrollbar.hpp"
|
||||
|
||||
namespace cgeditor {
|
||||
Scrollbar::Scrollbar(Status *s, bool IsHorizontal) : Component(s) {
|
||||
this->IsHorizontal = IsHorizontal;
|
||||
|
||||
bg.prop = Property::Rectangle | Property::Scrollbarbg;
|
||||
bar.prop = Property::Rectangle | Property::Scrollbar;
|
||||
|
||||
if (IsHorizontal) {
|
||||
bg.prop |= Property::Horizontal;
|
||||
bar.x = 0;
|
||||
} else {
|
||||
bar.y = 0;
|
||||
}
|
||||
|
||||
DragX = 0;
|
||||
DragY = 0;
|
||||
Trigger = false;
|
||||
}
|
||||
|
||||
void Scrollbar::Refresh() {
|
||||
if (IsHorizontal) {
|
||||
bg.y = status->CanvasHeight - status->ScrollbarWidth;
|
||||
bg.width = status->CanvasWidth - status->ScrollbarWidth;
|
||||
bg.height = status->ScrollbarWidth;
|
||||
bar.y = bg.y;
|
||||
} else {
|
||||
bg.x = status->CanvasWidth - status->ScrollbarWidth;
|
||||
bg.width = status->CanvasWidth;
|
||||
bg.height = status->CanvasHeight - status->ScrollbarWidth;
|
||||
bar.x = bg.x;
|
||||
}
|
||||
|
||||
bar.width = bg.width;
|
||||
bar.height = bg.height;
|
||||
|
||||
// Compute move table canvas
|
||||
double MTCanvasHeight = status->CanvasHeight - status->ScrollbarWidth;
|
||||
double MTCanvasWidth = status->CanvasWidth - status->ScrollbarWidth;
|
||||
|
||||
bool shouldScroll = false;
|
||||
if (!IsHorizontal && status->MoveTableMaxY > MTCanvasHeight) {
|
||||
bar.height =
|
||||
std::ceil(bg.height * (MTCanvasHeight / status->MoveTableMaxY));
|
||||
shouldScroll = true;
|
||||
}
|
||||
|
||||
if (IsHorizontal && status->MoveTableMaxX > MTCanvasWidth) {
|
||||
bar.width = std::ceil(bg.width * (MTCanvasWidth / status->MoveTableMaxX));
|
||||
shouldScroll = true;
|
||||
}
|
||||
|
||||
if (shouldScroll) {
|
||||
if (IsHorizontal && status->EventHScroll != 0) {
|
||||
double percent = status->EventHScroll / status->MoveTableMaxX;
|
||||
double maxScroll = bg.width - bar.width;
|
||||
bar.x += maxScroll * percent;
|
||||
bar.x = std::max(bg.x, bar.x);
|
||||
bar.x = std::min(bg.x + maxScroll, bar.x);
|
||||
double curScroll = bar.x - bg.x;
|
||||
double scrollPercent = curScroll / maxScroll;
|
||||
status->ScrollX =
|
||||
-(status->MoveTableMaxX - MTCanvasWidth) * scrollPercent;
|
||||
status->EventHScroll = 0;
|
||||
} else if (status->EventVScroll != 0) {
|
||||
double percent = status->EventVScroll / status->MoveTableMaxY;
|
||||
double maxScroll = bg.height - bar.height;
|
||||
bar.y += maxScroll * percent;
|
||||
bar.y = std::max(bg.y, bar.y);
|
||||
bar.y = std::min(bg.y + maxScroll, bar.y);
|
||||
double curScroll = bar.y - bg.y;
|
||||
double scrollPercent = curScroll / maxScroll;
|
||||
status->ScrollY =
|
||||
-(status->MoveTableMaxY - MTCanvasHeight) * scrollPercent;
|
||||
status->EventVScroll = 0;
|
||||
} else if (status->LeftClick &&
|
||||
bar.IsOver(status->MouseX, status->MouseY)) {
|
||||
DragX = bar.x;
|
||||
DragY = bar.y;
|
||||
Trigger = true;
|
||||
} else if (Trigger && status->IsDrag) {
|
||||
if (IsHorizontal) {
|
||||
bar.x = DragX + (status->MouseX - status->LastMouseClicX);
|
||||
bar.x = std::max(bg.x, bar.x);
|
||||
double maxScroll = bg.width - bar.width;
|
||||
bar.x = std::min(bg.x + maxScroll, bar.x);
|
||||
double curScroll = bar.x - bg.x;
|
||||
double scrollPercent = curScroll / maxScroll;
|
||||
status->ScrollX =
|
||||
-(status->MoveTableMaxX - MTCanvasWidth) * scrollPercent;
|
||||
} else {
|
||||
bar.y = DragY + (status->MouseY - status->LastMouseClicY);
|
||||
bar.y = std::max(bg.y, bar.y);
|
||||
double maxScroll = bg.height - bar.height;
|
||||
bar.y = std::min(bg.y + maxScroll, bar.y);
|
||||
double curScroll = bar.y - bg.y;
|
||||
double scrollPercent = curScroll / maxScroll;
|
||||
status->ScrollY =
|
||||
-(status->MoveTableMaxY - MTCanvasHeight) * scrollPercent;
|
||||
}
|
||||
} else {
|
||||
Trigger = false;
|
||||
}
|
||||
}
|
||||
|
||||
elements.clear();
|
||||
elements.push_back(bg);
|
||||
elements.push_back(bar);
|
||||
}
|
||||
|
||||
} // namespace cgeditor
|
16
src/components/Scrollbar.hpp
Normal file
16
src/components/Scrollbar.hpp
Normal file
|
@ -0,0 +1,16 @@
|
|||
#include "Component.hpp"
|
||||
#include <algorithm> // std::max
|
||||
#include <cmath>
|
||||
|
||||
namespace cgeditor {
|
||||
class Scrollbar : public Component {
|
||||
/// @brief Set to true if it is the horizontal scrollbar
|
||||
bool IsHorizontal;
|
||||
Element bg,bar;
|
||||
double DragY,DragX;
|
||||
bool Trigger;
|
||||
public:
|
||||
Scrollbar(Status* s,bool IsHorizontal);
|
||||
void Refresh();
|
||||
};
|
||||
} // namespace cgeditor
|
Loading…
Add table
Reference in a new issue