#include #include #include #include #include #include class MainWindow : public sf::RenderWindow{ private: std::vector m_skin; int m_windowMargin; int m_sizeCell; int m_spaceBetweenCell; sf::Vector2u m_windowSize; public: MainWindow(int width, int height, std::string title); ~MainWindow(); void clearBG(); void drawGrid(std::vector > grid); void drawCell(int x, int y, int value); sf::Color getCellColor(int value); };