#include "MainWindow.hpp" MainWindow::MainWindow(int width, int height, std::string title): RenderWindow(sf::VideoMode(width,height), title,sf::Style::Titlebar | sf::Style::Close), m_skin(), m_windowMargin(10), m_sizeCell(120), m_spaceBetweenCell(10) { //Set windows size m_windowSize=RenderWindow::getSize(); //Define original skin: m_skin.push_back(sf::Color(250,248,239)); //Background MainWindow m_skin.push_back(sf::Color(205,192,180)); //Background cells m_skin.push_back(sf::Color(187,173,160)); //Background grid color m_skin.push_back(sf::Color(119,110,101)); //2 and 4 font color m_skin.push_back(sf::Color(249,246,242)); //other number font Color //Skin 2 et le 4 m_skin.push_back(sf::Color(238,228,218)); //2 m_skin.push_back(sf::Color(237,224,200)); //4 //Skin 8 à 64 m_skin.push_back(sf::Color(242,177,121)); //8 m_skin.push_back(sf::Color(245,149,99)); //16 m_skin.push_back(sf::Color(246,124,95)); //32 m_skin.push_back(sf::Color(246,94,59)); //64 //Skin 128 à 2048 m_skin.push_back(sf::Color(237,207,114)); //128 m_skin.push_back(sf::Color(237,204,97)); //256 m_skin.push_back(sf::Color(237,200,80)); //512 m_skin.push_back(sf::Color(237,197,63)); //1024 m_skin.push_back(sf::Color(238,194,46)); //2048 //Skin for other number m_skin.push_back(sf::Color(60,58,50)); //More than 2048 } MainWindow::~MainWindow(){ } void MainWindow::clearBG(){ RenderWindow::clear(m_skin.at(0)); } void MainWindow::drawGrid(std::vector > grid){ //Usefull variable int centerOffset=(m_windowSize.x-(3*m_spaceBetweenCell+4*m_sizeCell))/2; int distanceBetweenTopAndGrid=180; int gridsize=3*m_spaceBetweenCell + 4*m_sizeCell + 2*m_spaceBetweenCell; //First draw the grid sf::RectangleShape gridBG(sf::Vector2f(gridsize, gridsize)); gridBG.setFillColor(m_skin.at(2)); gridBG.setPosition(centerOffset-m_spaceBetweenCell,distanceBetweenTopAndGrid - m_spaceBetweenCell); RenderWindow::draw(gridBG); for(int i=0;i<4;i++){ for(int j=0;j<4;j++){ int x=centerOffset+j*(m_sizeCell+m_spaceBetweenCell); int y=distanceBetweenTopAndGrid+i*(m_sizeCell+m_spaceBetweenCell); int value=grid.at(i).at(j); this->drawCell(x,y,value); } } } void MainWindow::drawCell(int x, int y, int value){ //Init RectangleShape sf::RectangleShape cell(sf::Vector2f(m_sizeCell, m_sizeCell)); //Define color, checking skin cell.setFillColor(this->getCellColor(value)); //Set position cell.setPosition(x,y); //Draw the cell RenderWindow::draw(cell); std::stringstream valueStream; valueStream << value; std::string valueString(valueStream.str()); int fontSize(m_sizeCell/2); int valueSize(valueString.size()); int fontX=x+(m_sizeCell/2)-((valueSize*(fontSize-20))/2); int fontY=y+(m_sizeCell/2)-(fontSize/2)-10; sf::Font font; font.loadFromFile("./src/skin/original/Pragmatica-Medium.ttf"); sf::Text text; text.setFont(font); text.setCharacterSize(fontSize); text.setString(valueString); if(value==2 || value==4) text.setColor(m_skin.at(3)); else text.setColor(m_skin.at(4)); text.setPosition(fontX,fontY); if(value != 0) RenderWindow::draw(text); } sf::Color MainWindow::getCellColor(int value){ //Id of the first cell color skin int idStart=5; if(value==0){ return m_skin.at(1); } else if(value%2==0){ int result(value); int id(idStart); while(result!=2){ result/=2; id++; } return m_skin.at(id); } return m_skin.at(idStart+11); }