First main created
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7 changed files with 112 additions and 694 deletions
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#include "Cell.hpp"
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// Constructors
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Cell::Cell()
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{
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m_value = " ";
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}
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Cell::Cell(std::string value)
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{
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m_value = value;
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}
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// Destructor
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Cell::~Cell()
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{
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}
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// Description
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void Cell::description()
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{
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return m_value;
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}
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#ifndef DEF_CELL
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#define DEF_CELL
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/* Cell.cpp
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/* Cell.h
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* Defines the class Cell
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* A cell represents a cell in the grid
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* Creators : krilius, manzerbredes
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* Date : 29/04/2015 */
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#include <iostream>
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#include <SFML/SFML.h>
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#include <string>
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class Cell
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{
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private:
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std::string m_value;
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public:
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Cell();
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Cell(std::string value);
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~Cell();
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// Describes the cell in a terminal
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std::string description();
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};
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#endif
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#include "Grid.h"
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Grid::Grid(int size)
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{
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m_table = std::vector<std::vector<Cell*>>(size);
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for(int i = 0 ; i < size ; i++)
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{
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m_table[i] = std::vector<Cell*>(size);
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for (int j = 0 ; j < size ; j++)
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{
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Cell * cell = new Cell();
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m_table[i][j] = cell;
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}
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}
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}
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Grid::~Grid()
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{
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for(int i = 0 ; i < m_table.size() ; i++)
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{
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for(int i = 0 ; j < m_table[i].size() ; j++)
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delete m_table[i][j];
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}
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}
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void Grid::description()
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{
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for(int i = 0 ; i < m_table.size() ; i++)
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{
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for(int j = 0 ; j < m_table[i].size() ; i++)
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{
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std::cout << m_table[i][j]->description();
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}
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std::cout << std::endl;
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}
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}
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#ifndef DEF_GRID
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#define DEF_GRID
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/* Grid.h
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* Defines the class Grid
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* A grid contains a table of cells the game will be set on
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* Creators : krilius, manzerbredes
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* Date : 29/04/2015 */
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#include <iostream>
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#include <vector>
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#include "Cell.hpp"
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class Grid
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{
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private:
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std::vector<std::vector<Cell*>> m_table;
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public:
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Grid(int size);
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~Grid();
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void description();
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};
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#endif
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24
src/main.cpp
24
src/main.cpp
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <string>
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#include "Model/Grid.hpp"
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int main()
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{
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sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
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sf::CircleShape shape(100.f);
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shape.setFillColor(sf::Color::Green);
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Grid * grid = new Grid();
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while (window.isOpen())
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{
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sf::Event event;
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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window.close();
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}
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grid->description();
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window.clear();
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window.draw(shape);
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window.display();
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}
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return 0;
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return 0;
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}
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