2P11/src/Controllers/SFMLController/SFMLController.cpp

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#include "SFMLController.hpp"
SFMLController::SFMLController() : m_game(), m_MainWindow(800,800, "2P11"){
}
SFMLController::~SFMLController(){
}
void SFMLController::run(){
kbdh::Direction keyPress;
m_game.popRandomNumber();
while(m_MainWindow.isOpen()){
sf::Event event;
while (m_MainWindow.pollEvent(event))
{
// évènement "fermeture demandée" : on ferme la fenêtre
if (event.type == sf::Event::Closed)
m_MainWindow.close();
if (event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Up)
{
m_game.swipe(kbdh::Direction::Up);
}
if (event.key.code == sf::Keyboard::Down)
{
m_game.swipe(kbdh::Direction::Down);
// Do something when W is pressed...
}
if (event.key.code == sf::Keyboard::Left){
m_game.swipe(kbdh::Direction::Left);
}
if (event.key.code == sf::Keyboard::Right){
m_game.swipe(kbdh::Direction::Right);
}
// And so on.
}
}
m_MainWindow.clearBG();
//m_game.swipe(kbdh::Direction::Left);
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std::vector<std::vector<int> > aaa=m_game.getGrid();
m_MainWindow.drawGame(aaa,m_game.isOver(), m_game.getStats());
m_MainWindow.display();
//keyPress=this->waitArrowKeyPress();
m_game.swipe(keyPress);
}
}
//Wait for keypress and return the keyPress.
kbdh::Direction SFMLController::waitArrowKeyPress()
{
//Initialise keyPress
kbdh::Direction keyPress;
//White space to remove arrows print by the terminal
std::string spaces=" ";
//Wait for keypress
while(1){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
keyPress=kbdh::Left;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << spaces;
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
keyPress=kbdh::Right;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << spaces;
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
keyPress=kbdh::Up;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << spaces;
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
keyPress=kbdh::Down;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
//Wait for release and try to remove arrow printed characters
std::cout << "\r" << spaces;
}
break;
}
}
return keyPress;
}