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path: root/src/Controllers/ConsoleController/ConsoleController.cpp
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#include "./ConsoleController.hpp"
#include <SFML/Window/Keyboard.hpp>
#include "../../Helpers/Keyboard.hpp"

ConsoleController::ConsoleController()
{
}

ConsoleController::~ConsoleController()
{
}

void ConsoleController::run()
{

	//Init keyPress
	kbdh::Direction keyPress;

	//Intruction msg
	std::cout << "Use arrows to play !" << std::endl;

	//Pop a random number on the grid
	m_game.popRandomNumber();

	//First cout grid
	m_game.coutGrid();


	//Start game
	while (!m_game.isOver())
	{
		//Get key press
		keyPress=this->waitArrowKeyPress();

		//Apply move
		bool moveDone=m_game.swipe(keyPress);


		//Cout grid
		m_game.coutGrid();

	}
	m_game.coutGrid();
}



kbdh::Direction ConsoleController::waitArrowKeyPress()
{
	//Initialise keyPress
	kbdh::Direction keyPress;

	//Wait for keypress
	while(1){
		if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
		{
			keyPress=kbdh::Left;
			while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
			{
				//Wait for release
			}
			break;
		}
		if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
		{
			keyPress=kbdh::Right;
			while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
			{
				//Wait for release
			}
			break;
		}
		if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
		{
			keyPress=kbdh::Up;
			while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
			{
				//Wait for release
			}
			break;
		}
		if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
		{
			// la touche "flèche gauche" est enfoncée : on bouge le personnage
			keyPress=kbdh::Down;
			while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
			{
				//Wait for release
			}
			break;
		}
	}

	return keyPress;
}


void ConsoleController::clearScreen(){
	for(int i;i<100;i++){
		std::cout << std::endl;
	}
}