blob: 225ed166d28ef2f7e80e8bae2cba10868cc8b0f9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
#include "./ConsoleController.hpp"
#include <SFML/Window/Keyboard.hpp>
#include "../../Helpers/Keyboard.hpp"
ConsoleController::ConsoleController()
{
}
ConsoleController::~ConsoleController()
{
}
void ConsoleController::run()
{
//Init keyPress
kbdh::Direction keyPress;
//Intruction msg
std::cout << "Use arrows to play !" << std::endl;
//Pop a random number on the grid
m_game.popRandomNumber();
//First cout grid
m_game.coutGrid();
//Start game
while (!m_game.isOver())
{
//Get key press
keyPress=this->waitArrowKeyPress();
//Apply move
bool moveDone=m_game.swipe(keyPress);
//Cout grid
m_game.coutGrid();
}
m_game.coutGrid();
}
kbdh::Direction ConsoleController::waitArrowKeyPress()
{
//Initialise keyPress
kbdh::Direction keyPress;
//Wait for keypress
while(1){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
keyPress=kbdh::Left;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
keyPress=kbdh::Right;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
keyPress=kbdh::Up;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
//Wait for release
}
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
// la touche "flèche gauche" est enfoncée : on bouge le personnage
keyPress=kbdh::Down;
while(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
//Wait for release
}
break;
}
}
return keyPress;
}
void ConsoleController::clearScreen(){
for(int i;i<100;i++){
std::cout << std::endl;
}
}
|